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path: root/src/gallium/drivers/nv30/nv30_miptree.c
AgeCommit message (Collapse)Author
2010-03-01nouveau: Rename pipe formats.José Fonseca
2010-02-04Nuke the nv0x-nv2x gallium pipe drivers.Francisco Jerez
2010-02-02gallium: pipe/p_inlines.h -> util/u_inlines.hJosé Fonseca
2009-12-28nouveau: Fix nv20-40 swizzled miptree RTsLuca Barbieri
I just coded a patch that does this and seems to work fine. It must be fixed since it breaks OpenGL (or the state tracker can be changed, but it seems better to do it in the driver). The patch also fixes NV20 and NV30 in the same way. They compile but are untested. I would guess that using the 3D engine is faster for the larger levels, but the 2D engine is faster for the smaller ones (and lacks this issue).
2009-12-17Move the remaining format pf_get_* functions to u_format.h.Michal Krol
Previously they depended on format blocks, but after removing those they started depending on format encoding.
2009-12-12Revert "nouveau: nv30: Disable swizzled surface usage if any dimension is 1 ↵Patrice Mandin
(Warsow creates a 1x1 front buffer)" This reverts commit ec7844537ecdb0b598447e37bf0b7120acd029f3.
2009-12-12nouveau: nv30: Disable swizzled surface usage if any dimension is 1 (Warsow ↵Patrice Mandin
creates a 1x1 front buffer)
2009-12-06nouveau: Work around nv04-nv40 miptrees not matching nouveau_miptree.Younes Manton
Thanks to Bob Gleitsmann for the patch. I'll clean this up in a better way later if noone else beats me to it.
2009-12-02gallium: adapt nv drivers to interface cleanupsRoland Scheidegger
2009-11-26gallium: fix more statetrackers/drivers for not using texture ↵Roland Scheidegger
width/height/depth arrays
2009-11-01nouveau: Assume all texture blankets are linear for now.Younes Manton
2009-10-12Add support for more 8 and 16 bits formatsPatrice Mandin
2009-03-26gallium: Remove some little-used fields from struct pipe_surface.Michel Dänzer
2009-03-04gallium: Unify reference counting.Michel Dänzer
The core reference counting code is centralized in p_refcnt.h. This has some consequences related to struct pipe_buffer: * The screen member of struct pipe_buffer must be initialized, or pipe_buffer_reference() will crash trying to destroy a buffer with reference count 0. u_simple_screen takes care of this, but I may have missed some of the drivers not using it. * Except for rare exceptions deep in winsys code, buffers must always be allocated via pipe_buffer_create() or via screen->*buffer_create() rather than via winsys->*buffer_create().
2009-02-25nouveau: nv04-nv40 texture transfer.Younes Manton
2009-02-16nouveau: oops :-)Patrice Mandin
2009-02-11nouveau: 1xN, Nx1 levels of a swizzled mip tree shouldn't be aligned.Younes Manton
2009-02-10nouveau: nv30: fix miptree organization to have swizzled texture+mipmap at ↵Patrice Mandin
the right places
2009-02-06nouveau: Frontbuffer pitch needs to be set.Younes Manton
2009-02-04nouveau: get things building/running again after pipe_surface.buffer removalBen Skeggs
Don't look at nouveau_winsys_pipe.h... I promise it's temporary!
2009-02-02gallium: remove pipe_buffer from surfacesZack Rusin
this change disassociates, at least from the driver perspective, the surface from buffer. surfaces are technically now views on the textures so make it so by hiding the buffer in the internals of textures.
2009-01-30gallium: make p_winsys internalZack Rusin
move it to pipe/internal/p_winsys_screen.h and start converting the state trackers to the screen usage
2009-01-29gallium: give the screen priority when it comes to buffer allocationsZack Rusin
allows the driver to overwrite buffer allocation, first step on the way to making winsys interface internal to the drivers. state trackers and the code above it will go through the screen
2009-01-20gallium: Remove the standalone surfaces.José Fonseca
This commit is mostly just a cosmetic change that cleans-up the interfaces, replacing pipe_winsys::surface_* calls by /** * Allocate storage for a display target surface. * * Often surfaces which are meant to be blitted to the front screen (i.e., * display targets) must be allocated with special characteristics, memory * pools, or obtained directly from the windowing system. * * This callback is invoked by the pipe_screenwhen creating a texture marked * with the PIPE_TEXTURE_USAGE_DISPLAY_TARGET flag to get the underlying * buffer storage. */ struct pipe_buffer *(*surface_buffer_create)(struct pipe_winsys *ws, unsigned width, unsigned height, enum pipe_format format, unsigned usage, unsigned *stride); Most drivers were updated but not all were tested. Use the softpipe pipe driver and the xlib winsys changes as a reference when fixing other drivers.
2009-01-10nouveau: Update nv30 swizzling.Younes Manton
2008-12-12nouveau: remove useless NOUVEAU_BO_SWIZZLED flag, copy/paste nv40 work to ↵Patrice Mandin
swizzle textures
2008-11-12nv04..nv30: fix pipe_surface initPekka Paalanen
Signed-off-by: Pekka Paalanen <pq@iki.fi>
2008-09-11nouveau: gallium directory structure changed again..Ben Skeggs
2008-07-11nv30: Update miptree to match latest changesPatrice Mandin
2008-06-29nouveau: adapt to cpp->pf_block changesBen Skeggs
2008-05-27nouveau: very quick port to tex-surface changes.Ben Skeggs
probably the last match-gallium-upstream merge for a bit, some cleanup+nv50 work coming RSN...
2008-04-12nv30: Update miptree stuffPatrice Mandin
2008-03-30nv30: use FREE macroPatrice Mandin
2008-03-21nouveau: match gallium API changesBen Skeggs
2008-03-18nv30: update miptree stuff for texturingPatrice Mandin
2008-03-12nv30: line up the miptree creation to latest changes.Stephane Marchesin
2008-02-29nouveau: implement pipe_screenBen Skeggs
Untested on NV3x/NV5x. Quite possibly broken.
2008-02-16nouveau: match gallium code reorginisation.Ben Skeggs
That was... fun..