Age | Commit message (Collapse) | Author |
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libdrm_nouveau is linked with the winsys, there's no good reason to do all
this through yet another layer.
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the right places
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this change disassociates, at least from the driver perspective,
the surface from buffer. surfaces are technically now views on the
textures so make it so by hiding the buffer in the internals of
textures.
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move it to pipe/internal/p_winsys_screen.h and start converting
the state trackers to the screen usage
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allows the driver to overwrite buffer allocation, first step on the way
to making winsys interface internal to the drivers. state trackers and
the code above it will go through the screen
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swizzle textures
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probably the last match-gallium-upstream merge for a bit, some cleanup+nv50
work coming RSN...
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Untested on NV3x/NV5x. Quite possibly broken.
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