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path: root/src/gallium/drivers/nv30/nv30_state.c
AgeCommit message (Expand)Author
2010-03-15nv30, nv40: non-trivially unify nv[34]0_fragprog.cLuca Barbieri
2010-03-15nv30, nv40: unify all structures and headers, except shadersLuca Barbieri
2010-03-15nouveau: s/rankine/eng3d/g; s/curie/eng3d/gLuca Barbieri
2010-03-01nv30: adapt to vertex element csoRoland Scheidegger
2010-02-12gallium: make max_anisotropy a unsigned bitfield memberRoland Scheidegger
2010-02-11nv30: adapt to stencil ref changesRoland Scheidegger
2010-02-09Merge branch 'gallium-nopointsizeminmax'Roland Scheidegger
2010-02-04gallium: add point_quad_rasterization bit to rasterizer stateRoland Scheidegger
2010-02-03gallium: clean up point sprite rasterizer stateRoland Scheidegger
2010-02-02gallium: pipe/p_inlines.h -> util/u_inlines.hJosé Fonseca
2010-01-25nouveau: adapt drviers to blend changesRoland Scheidegger
2010-01-15Merge branch 'gallium-noconstbuf'Roland Scheidegger
2010-01-11gallium: remove const qualifier from pipe_buffer argument in set_constant_bufferRoland Scheidegger
2010-01-05nouveau: rewrite nouveau_stateobj to use BEGIN_RING properlyMaarten Maathuis
2009-12-24gallium: adapt drivers to pipe_constant_buffer removalRoland Scheidegger
2009-12-19gallium: fix up drivers for edgeflag changesRoland Scheidegger
2009-12-01nv: Update for renamed sampler/texture state setters.Michal Krol
2009-03-07nouveau: make stateobjs start off with refcount of 1Ben Skeggs
2009-01-27gallium: remove redundant size from the constant bufferZack Rusin
2009-01-27gallium: it's a reference value, not a reference numberZack Rusin
2009-01-27gallium: standardize naming of masksZack Rusin
2009-01-21nouveau: nv30 does not support separate blend functions for alpha and rgbPatrice Mandin
2008-09-11nouveau: gallium directory structure changed again..Ben Skeggs
2008-08-14nv30: set mipmap min/max lod accordinglyPatrice Mandin
2008-08-14nv30: disable setting nv40 RECT bit, this is not the same on nv30, plus galli...Patrice Mandin
2008-08-07nouveau: fix buildBen Skeggs
2008-07-23nv all: Copy shader tokens on create, free on delete.Younes Manton
2008-07-12nv30: Emit vertex buffer objects using state objectsPatrice Mandin
2008-07-12nv30: Move edgeflag stuffPatrice Mandin
2008-07-12nv30: Emit fragment program using state objectsPatrice Mandin
2008-07-12nv30: Emit vertex program using state objectsPatrice Mandin
2008-07-11nv30: Move constant buffers out of vert/frag prog structuresPatrice Mandin
2008-07-09nv30: Update defines from nouveau_class.hPatrice Mandin
2008-07-04nv30: Emit sampler state using state objectsPatrice Mandin
2008-07-03nv30: Emit viewport state using state objectsPatrice Mandin
2008-07-03nv30: Emit polygon stipple state using state objectsPatrice Mandin
2008-07-03nv30: Emit scissor state using state objectsPatrice Mandin
2008-07-03nv30: Emit depth/stencil/alpha state using state objectsPatrice Mandin
2008-07-03nv30: Emit rasterizer state using state objectsPatrice Mandin
2008-07-03nv30: Emit blend state using state objectsPatrice Mandin
2008-07-03nv30: Emit blend color state using state objectsPatrice Mandin
2008-07-03nv30: Emit framebuffer state using state objectsPatrice Mandin
2008-06-29nouveau: adapt to cpp->pf_block changesBen Skeggs
2008-06-21nv30: Update nouveau_class.h to get its proper defines instead of using nv40 ...Patrice Mandin
2008-03-30nv30: use FREE macroPatrice Mandin
2008-03-30nouveau: adapt to recent gallium changesBen Skeggs
2008-03-17nv30: another 2 rt, and set viewport tx origin, so we render at the proper pl...Patrice Mandin
2008-03-15cso_context_destroy calls bind_state functions with NULL parameterPatrice Mandin
2008-03-15nv30: only 2 RTs.Stephane Marchesin
2008-03-13nouveau: match interface changesBen Skeggs