Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-03-15 | nv30, nv40: unify all structures and headers, except shaders | Luca Barbieri | |
This patch unifies nv[34]0_screen.h, nv[34]0_context.h and nv[34]0_state.h The unified files are put in a new "nvfx" directory. nv30_context.h and nv40_context.h still exist to hold the function prototypes and include nvfx_context.h nv[34]0_screen.h and nv[34]0_state.h are deleted, replaced by the unified versions. nv40 includes some extra fields for swtnl and user clip planes support. These fields will be unused on nv30 until that functionality gets added to it too (by unification with nv40). | |||
2010-03-15 | nv30: remove unused on_hw field and constant fp_reg_control field | Luca Barbieri | |
This makes nv30_state.h equivalent to nv40_state.h | |||
2010-03-08 | nv: define NV30/40/50_MAX_TEXTURE_LEVELS | Brian Paul | |
2009-12-06 | nouveau: Work around nv04-nv40 miptrees not matching nouveau_miptree. | Younes Manton | |
Thanks to Bob Gleitsmann for the patch. I'll clean this up in a better way later if noone else beats me to it. | |||
2009-02-25 | nouveau: nv04-nv40 texture transfer. | Younes Manton | |
2008-12-12 | nouveau: remove useless NOUVEAU_BO_SWIZZLED flag, copy/paste nv40 work to ↵ | Patrice Mandin | |
swizzle textures | |||
2008-08-07 | nouveau: fix build | Ben Skeggs | |
2008-07-12 | nv30: Emit fragment program using state objects | Patrice Mandin | |
2008-07-12 | nv30: Emit vertex program using state objects | Patrice Mandin | |
2008-07-03 | nv30: Emit depth/stencil/alpha state using state objects | Patrice Mandin | |
2008-07-03 | nv30: Emit rasterizer state using state objects | Patrice Mandin | |
2008-07-03 | nv30: Emit blend state using state objects | Patrice Mandin | |
2008-03-13 | nouveau: match interface changes | Ben Skeggs | |
2008-02-16 | nouveau: match gallium code reorginisation. | Ben Skeggs | |
That was... fun.. |