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path: root/src/gallium/drivers/nv30/nv30_state.h
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2010-03-15nv30, nv40: unify all structures and headers, except shadersLuca Barbieri
This patch unifies nv[34]0_screen.h, nv[34]0_context.h and nv[34]0_state.h The unified files are put in a new "nvfx" directory. nv30_context.h and nv40_context.h still exist to hold the function prototypes and include nvfx_context.h nv[34]0_screen.h and nv[34]0_state.h are deleted, replaced by the unified versions. nv40 includes some extra fields for swtnl and user clip planes support. These fields will be unused on nv30 until that functionality gets added to it too (by unification with nv40).
2010-03-15nv30: remove unused on_hw field and constant fp_reg_control fieldLuca Barbieri
This makes nv30_state.h equivalent to nv40_state.h
2010-03-08nv: define NV30/40/50_MAX_TEXTURE_LEVELSBrian Paul
2009-12-06nouveau: Work around nv04-nv40 miptrees not matching nouveau_miptree.Younes Manton
Thanks to Bob Gleitsmann for the patch. I'll clean this up in a better way later if noone else beats me to it.
2009-02-25nouveau: nv04-nv40 texture transfer.Younes Manton
2008-12-12nouveau: remove useless NOUVEAU_BO_SWIZZLED flag, copy/paste nv40 work to ↵Patrice Mandin
swizzle textures
2008-08-07nouveau: fix buildBen Skeggs
2008-07-12nv30: Emit fragment program using state objectsPatrice Mandin
2008-07-12nv30: Emit vertex program using state objectsPatrice Mandin
2008-07-03nv30: Emit depth/stencil/alpha state using state objectsPatrice Mandin
2008-07-03nv30: Emit rasterizer state using state objectsPatrice Mandin
2008-07-03nv30: Emit blend state using state objectsPatrice Mandin
2008-03-13nouveau: match interface changesBen Skeggs
2008-02-16nouveau: match gallium code reorginisation.Ben Skeggs
That was... fun..