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path: root/src/gallium/drivers/nv30/nv30_state_emit.c
AgeCommit message (Collapse)Author
2008-08-31nv30: set fp samplers with fragprog generationPatrice Mandin
2008-08-30nv30: activate fp texture units when needed, to get texturingPatrice Mandin
2008-07-12nv30: Emit vertex buffer objects using state objectsPatrice Mandin
2008-07-12nv30: Rename state emission funcPatrice Mandin
2008-07-12nv30: Emit fragment program using state objectsPatrice Mandin
2008-07-12nv30: Emit vertex program using state objectsPatrice Mandin
2008-07-11nv30: Emit fragtex state using state objectsPatrice Mandin
2008-07-04nv30: Emit sampler state using state objectsPatrice Mandin
2008-07-03nv30: Reemit state when changing contextPatrice Mandin
2008-07-03nv30: Emit viewport state using state objectsPatrice Mandin
2008-07-03nv30: Emit polygon stipple state using state objectsPatrice Mandin
2008-07-03nv30: Emit scissor state using state objectsPatrice Mandin
2008-07-03nv30: Emit depth/stencil/alpha state using state objectsPatrice Mandin
2008-07-03nv30: Emit rasterizer state using state objectsPatrice Mandin
2008-07-03nv30: Emit blend state using state objectsPatrice Mandin
2008-07-03nv30: Emit blend color state using state objectsPatrice Mandin
2008-07-03nv30: Emit framebuffer state using state objectsPatrice Mandin
2008-03-18nv30: disable emit texture image in state_emit, already done in fragtexPatrice Mandin
2008-03-18nv30: hmm, no buffer for texturePatrice Mandin
2008-02-16nouveau: match gallium code reorginisation.Ben Skeggs
That was... fun..