Age | Commit message (Collapse) | Author |
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different bits, till the backend can tell Mesa not to do that.
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this change disassociates, at least from the driver perspective,
the surface from buffer. surfaces are technically now views on the
textures so make it so by hiding the buffer in the internals of
textures.
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Also make the type unsigned instead of signed, since negative
values do not make sense.
Signed-off-by: Pekka Paalanen <pq@iki.fi>
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swizzle textures
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it now
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