Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-03-15 | nv30, nv40: unify identical nv[34]0_state_zsa.c | Luca Barbieri | |
2010-03-15 | nv30, nv40: unify all structures and headers, except shaders | Luca Barbieri | |
This patch unifies nv[34]0_screen.h, nv[34]0_context.h and nv[34]0_state.h The unified files are put in a new "nvfx" directory. nv30_context.h and nv40_context.h still exist to hold the function prototypes and include nvfx_context.h nv[34]0_screen.h and nv[34]0_state.h are deleted, replaced by the unified versions. nv40 includes some extra fields for swtnl and user clip planes support. These fields will be unused on nv30 until that functionality gets added to it too (by unification with nv40). | |||
2010-03-15 | nouveau: s/rankine/eng3d/g; s/curie/eng3d/g | Luca Barbieri | |
Result of running: perl -i -p -e 's/rankine/eng3d/g; s/curie/eng3d/g;' nv[34]0/*.[ch] This will allow to more easily unify nv30 and nv40. | |||
2010-02-11 | nouveau: fix compile errors... | Roland Scheidegger | |
2010-02-11 | nv30: adapt to stencil ref changes | Roland Scheidegger | |
not sure if this has any hope of working | |||
2008-06-23 | nv30: add state zsa, based on nv40 one | Patrice Mandin | |