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path: root/src/gallium/drivers/nv40/nv40_screen.c
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2009-09-16gallium: Deprecate PIPE_CAP_S3TC.José Fonseca
No longer used. S3TC support is queried via pipe_screen::is_format_supported.
2009-07-14gallium: Define PIPE_CAP_BLEND_EQUATION_SEPARATE, remove extension from ↵Patrice Mandin
default extension list
2009-07-01nouveau: return some supported zeta formatsBen Skeggs
2009-07-01nouveau: deal with PIPE_CAP_TGSI_CONT_SUPPORTEDBen Skeggs
2009-06-05nouveau: move channel creation into pipe driversBen Skeggs
2009-06-05nouveau: call notifier/grobj etc funcs directlyBen Skeggs
libdrm_nouveau is linked with the winsys, there's no good reason to do all this through yet another layer.
2009-06-05nv40: remove u_simple_screen usageBen Skeggs
2009-06-05nouveau: call nouveau_pushbuf directly rather than going through nvwsBen Skeggs
2009-02-25nouveau: nv04-nv40 texture transfer.Younes Manton
2009-02-10nouveau: nv40 swizzled mipmap fixes.Younes Manton
2009-02-07nouveau: Need to surface_copy() without a pipe context.Younes Manton
2009-02-05nv04-nv40: move 2d blit/fill code into pipe driverBen Skeggs
2009-02-02gallium: remove pipe_buffer from surfacesZack Rusin
this change disassociates, at least from the driver perspective, the surface from buffer. surfaces are technically now views on the textures so make it so by hiding the buffer in the internals of textures.
2009-01-31gallium: initialize simple screen in driversZack Rusin
2009-01-30gallium: make p_winsys internalZack Rusin
move it to pipe/internal/p_winsys_screen.h and start converting the state trackers to the screen usage
2009-01-29gallium: give the screen priority when it comes to buffer allocationsZack Rusin
allows the driver to overwrite buffer allocation, first step on the way to making winsys interface internal to the drivers. state trackers and the code above it will go through the screen
2009-01-21nouveau: Map correct mip level when using the shadow (nv30, nv40).Younes Manton
2009-01-10nouveau: Put dynamic textures in GART for CPU access and don't swizzle.Younes Manton
Also flag shadows as dynamic since they're for CPU access as well.
2008-12-16nouveau: return a value for PIPE_CAP_MAX_VERTEX_TEXTURE_UNITSBen Skeggs
2008-12-02nouveau: Use swizzled textures & render targets on nv40 when possible.Younes Manton
2008-09-11nouveau: gallium directory structure changed again..Ben Skeggs
2008-08-07nv40/nv50: enable mirror wrap modesBen Skeggs
2008-08-03nv40: Support for PIPE_FORMAT_R16_SNORM.Younes Manton
2008-07-23nouveau: is_format_supported() interface changesBen Skeggs
2008-05-27nouveau: very quick port to tex-surface changes.Ben Skeggs
probably the last match-gallium-upstream merge for a bit, some cleanup+nv50 work coming RSN...
2008-05-25nouveau: remove final PIPE_FORMAT_U_* usageBen Skeggs
2008-05-14nv40: fix typo in one of the previous commitsBen Skeggs
2008-05-13nouveau: remove chipset fields in all nv pipe driver context/screen structs.Ben Skeggs
2008-05-05nouveau: bitmap texcoord bias has been removedBen Skeggs
2008-04-29nv40: enable DXTn formatsBen Skeggs
GL state tracker capable enough for progs/tests/texcompress2 at least.
2008-04-04nouveau: in some cases don't create the buffer in local mem initially.Ben Skeggs
2008-03-30nouveau: adapt to recent gallium changesBen Skeggs
2008-03-23nv40: add dxtn formats (disabled)Ben Skeggs
2008-03-19nouveau: pass nvws to nvws->push_* functions, rather than nouveau_channel*Ben Skeggs
2008-02-29nv40: move "channel context" stuff into nv40_screenBen Skeggs
2008-02-29nouveau: hand nouveau_winsys in with pipe_screen initBen Skeggs
2008-02-29nouveau: implement pipe_screenBen Skeggs
Untested on NV3x/NV5x. Quite possibly broken.