Age | Commit message (Collapse) | Author |
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this change disassociates, at least from the driver perspective,
the surface from buffer. surfaces are technically now views on the
textures so make it so by hiding the buffer in the internals of
textures.
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move it to pipe/internal/p_winsys_screen.h and start converting
the state trackers to the screen usage
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allows the driver to overwrite buffer allocation, first step on the way
to making winsys interface internal to the drivers. state trackers and
the code above it will go through the screen
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Also flag shadows as dynamic since they're for CPU access as well.
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probably the last match-gallium-upstream merge for a bit, some cleanup+nv50
work coming RSN...
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GL state tracker capable enough for progs/tests/texcompress2 at least.
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Untested on NV3x/NV5x. Quite possibly broken.
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