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path: root/src/gallium/drivers/nv40/nv40_state_fb.c
AgeCommit message (Collapse)Author
2009-02-02gallium: remove pipe_buffer from surfacesZack Rusin
this change disassociates, at least from the driver perspective, the surface from buffer. surfaces are technically now views on the textures so make it so by hiding the buffer in the internals of textures.
2009-01-27gallium: standardize api on the prefix "nr"Zack Rusin
2008-12-13Nouveau: move the definition of log2i() to headerPekka Paalanen
Also make the type unsigned instead of signed, since negative values do not make sense. Signed-off-by: Pekka Paalanen <pq@iki.fi>
2008-12-02nouveau: Use swizzled textures & render targets on nv40 when possible.Younes Manton
2008-06-29nouveau: adapt to cpp->pf_block changesBen Skeggs
2008-03-21nv40: call semi-magic 0x1d88 methodBen Skeggs
2008-03-21nv40: use num_cbufsBen Skeggs
2008-03-21nv40: use new pipe_framebuffer width/height fieldsBen Skeggs
2008-02-29nv40: move "channel context" stuff into nv40_screenBen Skeggs
2008-02-25nv40: remove pipe_state struct now.Ben Skeggs
2008-02-22nv40: stateobj start out with 0 refcountBen Skeggs
2008-02-20nv40: fb stateBen Skeggs