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path: root/src/gallium/drivers/nv40/nv40_state_fb.c
AgeCommit message (Collapse)Author
2009-10-31nouveau: Support X8R8G8B8 textures on nv30, nv40 and RTs on nv10-nv40.Younes Manton
2009-07-01nouveau: return some supported zeta formatsBen Skeggs
2009-06-05nouveau: move channel creation into pipe driversBen Skeggs
2009-06-05nouveau: pass nouveau_bo instead of pipe_buffer to so_ callsBen Skeggs
2009-03-07nouveau: make stateobjs start off with refcount of 1Ben Skeggs
2009-02-25nouveau: nv04-nv40 texture transfer.Younes Manton
2009-02-02gallium: remove pipe_buffer from surfacesZack Rusin
this change disassociates, at least from the driver perspective, the surface from buffer. surfaces are technically now views on the textures so make it so by hiding the buffer in the internals of textures.
2009-01-27gallium: standardize api on the prefix "nr"Zack Rusin
2008-12-13Nouveau: move the definition of log2i() to headerPekka Paalanen
Also make the type unsigned instead of signed, since negative values do not make sense. Signed-off-by: Pekka Paalanen <pq@iki.fi>
2008-12-02nouveau: Use swizzled textures & render targets on nv40 when possible.Younes Manton
2008-06-29nouveau: adapt to cpp->pf_block changesBen Skeggs
2008-03-21nv40: call semi-magic 0x1d88 methodBen Skeggs
2008-03-21nv40: use num_cbufsBen Skeggs
2008-03-21nv40: use new pipe_framebuffer width/height fieldsBen Skeggs
2008-02-29nv40: move "channel context" stuff into nv40_screenBen Skeggs
2008-02-25nv40: remove pipe_state struct now.Ben Skeggs
2008-02-22nv40: stateobj start out with 0 refcountBen Skeggs
2008-02-20nv40: fb stateBen Skeggs