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path: root/src/gallium/drivers/nv40
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2008-04-15nouveau: PIPE_ATTRIB_MAX -> PIPE_MAX_ATTRIBSBen Skeggs
2008-04-09nv40: use vb/ve counts rather than shader inputs for related loopsBen Skeggs
2008-04-07nv40: implement user clip planesBen Skeggs
It turns out the user planes handed to the driver are already in clip space. Hence, we no longer need to transform incoming vertices before computing the clip distance, and no longer need to change the interface provided by gallium. Yay :) The clip state change handling could be better, but this works.
2008-04-04nv40: kill some warningsBen Skeggs
2008-04-04nv40: have test for hw idxbuf in single placeBen Skeggs
2008-04-04nouveau: in some cases don't create the buffer in local mem initially.Ben Skeggs
2008-04-04nv40: remove redundant state_emit() callsBen Skeggs
2008-04-04nv40: static attribs -> stateobjBen Skeggs
2008-04-04nv40: convert the inline idxbuf paths alsoBen Skeggs
2008-04-04nv40: need to resubmit buffers if pushbuf gets flushed during drawBen Skeggs
2008-04-02nv40: only update draw module state when using swtnlBen Skeggs
2008-04-02nv40: shorten zsa state linesBen Skeggs
2008-03-31nv40: fix slight thinkoBen Skeggs
2008-03-31nouveau: update object headerBen Skeggs
2008-03-31nv40: support vp clip distance regs, unused currently.Ben Skeggs
2008-03-31nv40: track current scissor enable/disable stateBen Skeggs
Not sure how this was forgotten :) Anyhow, fixes gearbox/bzflag/xmoto, probably other things that use scissored clears / hit the nasty clear-with-quad path.
2008-03-31nv40: mark fp dirty even when only consts updatedBen Skeggs
Fixes arbfplight "sticking".
2008-03-30nouveau: adapt to recent gallium changesBen Skeggs
2008-03-30nv40: vp 1/0/- swzBen Skeggs
2008-03-30nv40: vp const/immd fixBen Skeggs
2008-03-25nv40: respect do_flip in surface_copy()Ben Skeggs
2008-03-24nv40: maintain pipe_surface status fieldBen Skeggs
2008-03-24nv40: respect rasterizer cso bypass_clipping flagBen Skeggs
2008-03-23nv40: vp reg changes similar to recent fp changesBen Skeggs
2008-03-23nv40: fix fp depth writeBen Skeggs
2008-03-23nv40: remove some badness from fp temp/result allocationBen Skeggs
Should hopefully be OK now (on the fragprog size) for MRT. The hack from a commit 01cb2cd93efe7ad94d7fd36aa5a776c2e3ab4c7d is no longer needed.
2008-03-23nv40: catch fp extra-const cases where both const and immd have same idxBen Skeggs
2008-03-23nv40: fp: fix multiple refs to a single const withing an instructionBen Skeggs
2008-03-23nv40: workaround fp result.data[0] clobberageBen Skeggs
Temporary, the fp reg handling will get reworked at some point in the near future. But before that, there's a few bugs to find.
2008-03-23nv40: add dxtn formats (disabled)Ben Skeggs
2008-03-21nv40: fix bug in query codeBen Skeggs
2008-03-21nv40: add 16-bit SSCALED vb formatsBen Skeggs
2008-03-21nv40: ensure vb relocs don't end up on list for swtnlBen Skeggs
Avoids bo code bailing out because of mapped buffers being validated.
2008-03-21nv40: call semi-magic 0x1d88 methodBen Skeggs
2008-03-21nv40: swtnl fallback on unsupported array formatBen Skeggs
2008-03-21nv40: oopsBen Skeggs
2008-03-21nv40: s/free/FREE/Ben Skeggs
2008-03-21nv40: align each level to 64 pixelsBen Skeggs
2008-03-21nv40: use num_cbufsBen Skeggs
2008-03-21nv40: use new pipe_framebuffer width/height fieldsBen Skeggs
2008-03-21nouveau: match gallium API changesBen Skeggs
2008-03-19nv40: "implement" noise opcodes in fragprogBen Skeggs
For the moment, we do what NVIDIA does and return 0 unconditionally. This isn't correct, but it's an implementation at least.
2008-03-19nouveau: pass nvws to nvws->push_* functions, rather than nouveau_channel*Ben Skeggs
2008-03-17nv40: a few more fp opcodesBen Skeggs
2008-03-17nv40: workaround main swtnl breakageBen Skeggs
Not sure where the real bug is here yet, but for now this gives us correct rendering in far more cases than previously.
2008-03-16nv40: simple swtnl path (half broken, but getting there)Ben Skeggs
2008-03-13nouveau: match interface changesBen Skeggs
2008-03-03nv40: re-do vtxbuf format codeBen Skeggs
2008-03-02nv40: nuke debugBen Skeggs
2008-03-02nv40: fix segv when app "skips" texture units.Ben Skeggs