Age | Commit message (Collapse) | Author |
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Not sure how this was forgotten :) Anyhow, fixes gearbox/bzflag/xmoto,
probably other things that use scissored clears / hit the nasty
clear-with-quad path.
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Fixes arbfplight "sticking".
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Should hopefully be OK now (on the fragprog size) for MRT. The hack from
a commit 01cb2cd93efe7ad94d7fd36aa5a776c2e3ab4c7d is no longer needed.
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Temporary, the fp reg handling will get reworked at some point in the near
future. But before that, there's a few bugs to find.
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Avoids bo code bailing out because of mapped buffers being validated.
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For the moment, we do what NVIDIA does and return 0 unconditionally. This
isn't correct, but it's an implementation at least.
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Not sure where the real bug is here yet, but for now this gives us correct
rendering in far more cases than previously.
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