Age | Commit message (Collapse) | Author |
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For the moment, we do what NVIDIA does and return 0 unconditionally. This
isn't correct, but it's an implementation at least.
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Not sure where the real bug is here yet, but for now this gives us correct
rendering in far more cases than previously.
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Untested on NV3x/NV5x. Quite possibly broken.
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Almost sure this isn't entirely correct. However, I'm not sure what
gallium expects yet, and this fixes some bugs, so it'll do for now.
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Fixes progs/demos/lodbias.
Makes a complete mess of things, but now there's a motivation to finish
this off :)
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That was... fun..
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