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path: root/src/gallium/drivers/nv40
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2008-03-21nv40: align each level to 64 pixelsBen Skeggs
2008-03-21nv40: use num_cbufsBen Skeggs
2008-03-21nv40: use new pipe_framebuffer width/height fieldsBen Skeggs
2008-03-21nouveau: match gallium API changesBen Skeggs
2008-03-19nv40: "implement" noise opcodes in fragprogBen Skeggs
For the moment, we do what NVIDIA does and return 0 unconditionally. This isn't correct, but it's an implementation at least.
2008-03-19nouveau: pass nvws to nvws->push_* functions, rather than nouveau_channel*Ben Skeggs
2008-03-17nv40: a few more fp opcodesBen Skeggs
2008-03-17nv40: workaround main swtnl breakageBen Skeggs
Not sure where the real bug is here yet, but for now this gives us correct rendering in far more cases than previously.
2008-03-16nv40: simple swtnl path (half broken, but getting there)Ben Skeggs
2008-03-13nouveau: match interface changesBen Skeggs
2008-03-03nv40: re-do vtxbuf format codeBen Skeggs
2008-03-02nv40: nuke debugBen Skeggs
2008-03-02nv40: fix segv when app "skips" texture units.Ben Skeggs
2008-03-02nouveau: enable multi-context/single-channel support for nv40Ben Skeggs
2008-02-29nv40: move "channel context" stuff into nv40_screenBen Skeggs
2008-02-29nouveau: hand nouveau_winsys in with pipe_screen initBen Skeggs
2008-02-29nouveau: implement pipe_screenBen Skeggs
Untested on NV3x/NV5x. Quite possibly broken.
2008-02-25nv40: remove pipe_state struct now.Ben Skeggs
2008-02-25nv40: construct vbo state the same way as the restBen Skeggs
2008-02-25nv40: dump meaningful names for surface formatsBen Skeggs
2008-02-22nv40: stateobj start out with 0 refcountBen Skeggs
2008-02-22nv40: move hw_dirtyBen Skeggs
2008-02-22nv40: rework fragment texture stateBen Skeggs
2008-02-22nouveau: fix buildBen Skeggs
2008-02-20nv40: fb stateBen Skeggs
2008-02-20nv40: almost there..Ben Skeggs
2008-02-20nv40: keep track of generated context state vs current channel stateBen Skeggs
2008-02-18nouveau: cleanups + fixesBen Skeggs
2008-02-18nv40: and vertprog..Ben Skeggs
2008-02-18nv40: get fragprog onto new state mechanismBen Skeggs
2008-02-18nv40: move some things aroundBen Skeggs
2008-02-18nv40: until gallium is fixed we'll need a fallback for user clip planesBen Skeggs
2008-02-18nouveau: header updateBen Skeggs
2008-02-18nv40: obey polygon offset stateBen Skeggs
Almost sure this isn't entirely correct. However, I'm not sure what gallium expects yet, and this fixes some bugs, so it'll do for now.
2008-02-18nv40: similar changes to polygon stipple as were done for scissorBen Skeggs
2008-02-18nv40: ensure scissor gets disabled where necessaryBen Skeggs
Fixes progs/demos/lodbias. Makes a complete mess of things, but now there's a motivation to finish this off :)
2008-02-16nouveau: match gallium code reorginisation.Ben Skeggs
That was... fun..