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path: root/src/gallium/drivers/nv50/nv50_context.h
AgeCommit message (Expand)Author
2009-12-12nv50: support vertex program texturesChristoph Bumiller
2009-12-08nouveau: use boolean instead of boolRoland Scheidegger
2009-11-04nv50: add 3d texture tiling and mip-mappingChristoph Bumiller
2009-10-31nv50: use SIFC also for shader uploadChristoph Bumiller
2009-10-19nv50: submit user vbo data through the fifoChristoph Bumiller
2009-10-19nv50: use SIFC for TIC, TSC uploadChristoph Bumiller
2009-10-19nouveau: implement is_{texture,buffer}_referenced properlyBen Skeggs
2009-09-15nv50: use flush_notify to reduce number of relocsMaarten Maathuis
2009-09-15nv50: proper linkage between VP and FPChristoph Bumiller
2009-08-31nouveau: introduce nouveau_miptree common to all nouveau pipe driversBen Skeggs
2009-08-20nv50: use VTX_ATTR_nF for constant vtxeltsChristoph Bumiller
2009-08-14nv50: fix mipmap offsets and tilingChristoph Bumiller
2009-06-06nv50: fix multi-texturingBen Skeggs
2009-06-06nv50: support non-normalized texture coordsBen Skeggs
2009-06-05nv50: create textures with nouveau_bo, for flexibility with tiling laterBen Skeggs
2009-06-05nouveau: add pipe_buffer/fence code to pipe drivers, move nv50 overBen Skeggs
2009-06-05nouveau: pass nouveau_bo instead of pipe_buffer to so_ callsBen Skeggs
2009-04-04gallium: Clean up driver clear() interface.Michel Dänzer
2009-02-20nv50: rework for texture_transfer changesBen Skeggs
2009-02-07nouveau: Need to surface_copy() without a pipe context.Younes Manton
2009-02-05nv50: stop using nouveau_push.h, it's evilBen Skeggs
2009-02-02gallium: remove pipe_buffer from surfacesZack Rusin
2009-01-12nv50: fix handling of depth texturesBen Skeggs
2009-01-12nv50: remove previous hack to manage tiled surfacesBen Skeggs
2009-01-12nv50: any cpu access to a texture is done on its backing imagesBen Skeggs
2009-01-12nv50: create buffers for each image that makes up a textureBen Skeggs
2009-01-06nv50: working towards 3D texturesBen Skeggs
2008-09-11nouveau: gallium directory structure changed again..Ben Skeggs
2008-07-11nv50: quick hack to get textures untiled on map, and tiled on unmapBen Skeggs
2008-07-11nv50: split tic construction out into own fileBen Skeggs
2008-07-11nv50: get clear-scissor workingBen Skeggs
2008-06-29nv50: get tri-scissor-tri workingBen Skeggs
2008-06-29nv50: separate state validation and upload, similar to nv40Ben Skeggs
2008-06-29nv50: abuse constbuf upload for program uploadBen Skeggs
2008-06-29nv50: do tsc/tic upload + stub out shader TEX stuffBen Skeggs
2008-06-29nv50: get vp working again, fp is broken regardless somehow..Ben Skeggs
2008-06-29nv50: rename nv50_state.h to nv50_program.hBen Skeggs
2008-06-29nv50: quick hack so progs/fp/fp-tri works for the momentBen Skeggs
2008-06-29nv50: use "real" constbufs for shaders + tcb uploadsBen Skeggs
2008-06-29nv50: import current "state of the art" nv50 codeBen Skeggs
2008-05-27nouveau: very quick port to tex-surface changes.Ben Skeggs
2008-03-12nv50: start on fb stateBen Skeggs
2008-03-12nv50: rasterizer stateobjBen Skeggs
2008-03-12nv50: scissor/viewport/blend colour/stippleBen Skeggs
2008-03-12nv50: depth_stencil_alpha stateobjBen Skeggs
2008-03-12nv50: crappy state validate/emit functionBen Skeggs
2008-03-12nv50: create blend stateobjBen Skeggs
2008-03-12nv50: convert to hwctx-in-screen as nv40 isBen Skeggs
2008-02-29nouveau: implement pipe_screenBen Skeggs
2008-02-16nouveau: match gallium code reorginisation.Ben Skeggs