Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-07-11 | nv50: add license headers to .c files | Ben Skeggs | |
2008-06-29 | nv50: fixes after rebase + commits note on the code that was just pushed. | Ben Skeggs | |
OK, seems a lot of people have been getting the idea that nouveau is dying lately - I decided to commit some of the work I've been doing lately to prove them wrong :) Progress on my side is slow due to lack of time mainly, but I'm still around. Firstly, don't even bother trying to use gallium on G8x/G9x yet, it won't work. I've deliberately left all the necessary winsys changes out of the commits for a very good reason - I don't know what we're going to need from the DRM exactly yet and don't want to be continually breaking interfaces as I discover additional requirements. On my side, I think I've gone through about 3 different DRM interface changes, and have just discovered that I may need more yet. It'd be very annoying for everyone who uses nouveau to keep things in sync. Once I've got it sorted - I'll commit a lot of cool stuff. Stay tuned. Also, don't look at the shader code.. it's horribly nasty and full of hacks, I used it as an opportunity to learn G8x GPU programs at the same time. New semi-decent code is in works, and will follow at some point. :) | |||
2008-06-29 | nv50: rework miptree/texture/texsurf code a bit | Ben Skeggs | |
2008-06-29 | nv50: turn on depth test/write again, not 100% but winsys handles it better | Ben Skeggs | |
2008-06-29 | nv50: do tsc/tic upload + stub out shader TEX stuff | Ben Skeggs | |
2008-06-29 | nv50: flag to indicate to winsys we want a surface for use as a zeta buffer | Ben Skeggs | |
NVIDIA love to make life difficult.. we need different flags in PTEs for zeta.. yay.. not. | |||
2008-06-29 | nv50: hehe, damage from tex-surfaces.. surface_fill() reenabled now :) | Ben Skeggs | |
2008-06-29 | nouveau: adapt to cpp->pf_block changes | Ben Skeggs | |
2008-05-27 | nouveau: very quick port to tex-surface changes. | Ben Skeggs | |
probably the last match-gallium-upstream merge for a bit, some cleanup+nv50 work coming RSN... | |||
2008-05-13 | nv50: slightly less skeletal texture funcs, prevents fun segfaults | Ben Skeggs | |
2008-03-21 | nouveau: match gallium API changes | Ben Skeggs | |
2008-02-29 | nouveau: implement pipe_screen | Ben Skeggs | |
Untested on NV3x/NV5x. Quite possibly broken. | |||
2008-02-16 | nouveau: match gallium code reorginisation. | Ben Skeggs | |
That was... fun.. |