Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-06-29 | nv50: do tsc/tic upload + stub out shader TEX stuff | Ben Skeggs | |
2008-06-29 | nv50: flag to indicate to winsys we want a surface for use as a zeta buffer | Ben Skeggs | |
NVIDIA love to make life difficult.. we need different flags in PTEs for zeta.. yay.. not. | |||
2008-06-29 | nv50: hehe, damage from tex-surfaces.. surface_fill() reenabled now :) | Ben Skeggs | |
2008-06-29 | nouveau: adapt to cpp->pf_block changes | Ben Skeggs | |
2008-05-27 | nouveau: very quick port to tex-surface changes. | Ben Skeggs | |
probably the last match-gallium-upstream merge for a bit, some cleanup+nv50 work coming RSN... | |||
2008-05-13 | nv50: slightly less skeletal texture funcs, prevents fun segfaults | Ben Skeggs | |
2008-03-21 | nouveau: match gallium API changes | Ben Skeggs | |
2008-02-29 | nouveau: implement pipe_screen | Ben Skeggs | |
Untested on NV3x/NV5x. Quite possibly broken. | |||
2008-02-16 | nouveau: match gallium code reorginisation. | Ben Skeggs | |
That was... fun.. |