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path: root/src/gallium/drivers/nv50/nv50_program.c
AgeCommit message (Collapse)Author
2008-06-29nv50: fix src1 & src2 == constBen Skeggs
2008-06-29nv50: note a critical bugBen Skeggs
2008-06-29nv50: obey writemask in a couple of placesBen Skeggs
2008-06-29nv50: LIT - sort-ofBen Skeggs
*somehow* we have the exact same bug here as on nv4x, the difference being on nv4x the hw actually has a LIT opcode.. NVIDIA doesn't have the bug on either arch FWIW.
2008-06-29nv50: obey per-source abs (TGSI_UTIL_SIGN_CLEAR)Ben Skeggs
2008-06-29nv50: create emit_pow() - emit_lit() will need to use itBen Skeggs
2008-06-29nv50: oops, copy+pastoBen Skeggs
2008-06-29nv50: POW!Ben Skeggs
2008-06-29nv50: fixes + untested _SAT modifierBen Skeggs
2008-06-29nv50: handle 0/1 SWZBen Skeggs
2008-06-29nv50: DSTBen Skeggs
2008-06-29nv50: ABSBen Skeggs
2008-06-29nv50: FLR/FRCBen Skeggs
2008-06-29nv50: SGE/SLTBen Skeggs
2008-06-29nv50: small cleanupBen Skeggs
2008-06-29nv50: DPH, XPD, some TODOsBen Skeggs
2008-06-29nv50: fix EX2.. somehowBen Skeggs
2008-06-29nv50: big fuckup, fix itBen Skeggs
2008-06-29nv50: some fixes + MIN/MAXBen Skeggs
2008-06-29nv50: checkpoint: shader code now exceeds caps of "old" codeBen Skeggs
2008-06-29nv50: remove hardcoded fp stuffBen Skeggs
2008-06-29nv50: start using interpreter for fragprog too, not hardcoded passthroughBen Skeggs
2008-06-29nv50: drop the majority of the old shader code, reimplement, only MOV so far.Ben Skeggs
2008-06-29nv50: split code/data upload out, fp will use it later onBen Skeggs
2008-06-29nv50: DPHBen Skeggs
2008-06-29nv50: implement SUBBen Skeggs
2008-06-29nv50: fucking horrible hack, I really hate G8x shaders..Ben Skeggs
2008-06-29nv50: use "real" constbufs for shaders + tcb uploadsBen Skeggs
2008-06-29nv50: import current "state of the art" nv50 codeBen Skeggs