Age | Commit message (Expand) | Author |
---|---|---|
2008-06-29 | nv50: some fixes + MIN/MAX | Ben Skeggs |
2008-06-29 | nv50: checkpoint: shader code now exceeds caps of "old" code | Ben Skeggs |
2008-06-29 | nv50: remove hardcoded fp stuff | Ben Skeggs |
2008-06-29 | nv50: start using interpreter for fragprog too, not hardcoded passthrough | Ben Skeggs |
2008-06-29 | nv50: drop the majority of the old shader code, reimplement, only MOV so far. | Ben Skeggs |
2008-06-29 | nv50: split code/data upload out, fp will use it later on | Ben Skeggs |
2008-06-29 | nv50: DPH | Ben Skeggs |
2008-06-29 | nv50: implement SUB | Ben Skeggs |
2008-06-29 | nv50: fucking horrible hack, I really hate G8x shaders.. | Ben Skeggs |
2008-06-29 | nv50: use "real" constbufs for shaders + tcb uploads | Ben Skeggs |
2008-06-29 | nv50: import current "state of the art" nv50 code | Ben Skeggs |