Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-01-13 | nv50: implement KIL enough for progs/fp/kil to work | Ben Skeggs | |
2009-01-12 | nv50: disable shader debug | Ben Skeggs | |
2009-01-06 | nv50: fill image unit index in TEX varients | Ben Skeggs | |
2009-01-06 | nv50: fix crash in nv50_program_destroy | Ben Skeggs | |
2009-01-06 | nv50: add TXP to TEX case.. not correct, but anyway.. | Ben Skeggs | |
2009-01-06 | nv50: indentation for TEX is a little overenthusiastic | Ben Skeggs | |
2009-01-06 | nv50: ensure we actually get contiguous regs for TEX insn. | Ben Skeggs | |
Still many more horrible things to fix here... | |||
2008-08-07 | nouveau: fix build | Ben Skeggs | |
2008-07-11 | nv50: add some texture formats | Ben Skeggs | |
2008-07-11 | nv50: add license headers to .c files | Ben Skeggs | |
2008-07-11 | nv50: more "abuse" by using libc malloc etc.. | Ben Skeggs | |
2008-06-29 | nv50: fixes after rebase + commits note on the code that was just pushed. | Ben Skeggs | |
OK, seems a lot of people have been getting the idea that nouveau is dying lately - I decided to commit some of the work I've been doing lately to prove them wrong :) Progress on my side is slow due to lack of time mainly, but I'm still around. Firstly, don't even bother trying to use gallium on G8x/G9x yet, it won't work. I've deliberately left all the necessary winsys changes out of the commits for a very good reason - I don't know what we're going to need from the DRM exactly yet and don't want to be continually breaking interfaces as I discover additional requirements. On my side, I think I've gone through about 3 different DRM interface changes, and have just discovered that I may need more yet. It'd be very annoying for everyone who uses nouveau to keep things in sync. Once I've got it sorted - I'll commit a lot of cool stuff. Stay tuned. Also, don't look at the shader code.. it's horribly nasty and full of hacks, I used it as an opportunity to learn G8x GPU programs at the same time. New semi-decent code is in works, and will follow at some point. :) | |||
2008-06-29 | nv50: whoops | Ben Skeggs | |
2008-06-29 | nv50: remove some debug | Ben Skeggs | |
2008-06-29 | nv50: simplify emit_interp a bit | Ben Skeggs | |
2008-06-29 | nv50: some people are just born stupid.. really.. | Ben Skeggs | |
2008-06-29 | nv50: make TEX a halfie | Ben Skeggs | |
2008-06-29 | nv50: separate state validation and upload, similar to nv40 | Ben Skeggs | |
2008-06-29 | nv50: hack of a TEX opcode | Ben Skeggs | |
2008-06-29 | nv50: hacks for stuff I don't really get yet | Ben Skeggs | |
2008-06-29 | nv50: abuse constbuf upload for program upload | Ben Skeggs | |
2008-06-29 | nv50: a couple more bits'n'pieces | Ben Skeggs | |
2008-06-29 | nv50: disable inline IMMD for now, IMMD+pred == BANG! | Ben Skeggs | |
fixes progs/fp/lit.txt | |||
2008-06-29 | nv50: simplify interp crap a bit... | Ben Skeggs | |
hopefully there wasn't a good reason I went the route I did.. can't recall.. | |||
2008-06-29 | nv50: do tsc/tic upload + stub out shader TEX stuff | Ben Skeggs | |
2008-06-29 | nv50: comment on a so-far unseen bug | Ben Skeggs | |
2008-06-29 | nv50: valgrind complaint | Ben Skeggs | |
2008-06-29 | nv50: remove some cruft, don't upload program unless really needed | Ben Skeggs | |
2008-06-29 | nv50: more efficient const upload + fixes (fp/* works now!) | Ben Skeggs | |
2008-06-29 | nv50: use constbuf segment 0 for everything - I can't make the others work.. | Ben Skeggs | |
2008-06-29 | nv50: allow relocating a shader's constants at upload time | Ben Skeggs | |
2008-06-29 | nv50: carry instructions around in nv50_program_exec, not a flat array | Ben Skeggs | |
2008-06-29 | nv50: rename nv50_state.h to nv50_program.h | Ben Skeggs | |
2008-06-29 | nv50: move magics take 2 | Ben Skeggs | |
2008-06-29 | Revert "nv50: move some magics" | Ben Skeggs | |
This reverts commit 0a38de30429d3075fc6dfc9ff3729c5ca11f0c2f. | |||
2008-06-29 | nv50: move some magics | Ben Skeggs | |
2008-06-29 | nv50: various fixes + SCS | Ben Skeggs | |
2008-06-29 | nv50: LRP | Ben Skeggs | |
2008-06-29 | nv50: quick hack so progs/fp/fp-tri works for the moment | Ben Skeggs | |
2008-06-29 | nv50: fix SGE/SLT when sources need swapping | Ben Skeggs | |
2008-06-29 | nv50: support the other TGSI_UTIL_SIGN modes | Ben Skeggs | |
2008-06-29 | nv50: note some things discovered during renouveau session | Ben Skeggs | |
2008-06-29 | nv50: use emit_flop() instead of building RCP manually on interp | Ben Skeggs | |
2008-06-29 | nv50: remove NV50_PROG_{VERTEX,FRAGMENT} | Ben Skeggs | |
2008-06-29 | nv50: delayed write of fragprog result regs until end of program | Ben Skeggs | |
2008-06-29 | nv50: fix src1 & src2 == const | Ben Skeggs | |
2008-06-29 | nv50: note a critical bug | Ben Skeggs | |
2008-06-29 | nv50: obey writemask in a couple of places | Ben Skeggs | |
2008-06-29 | nv50: LIT - sort-of | Ben Skeggs | |
*somehow* we have the exact same bug here as on nv4x, the difference being on nv4x the hw actually has a LIT opcode.. NVIDIA doesn't have the bug on either arch FWIW. | |||
2008-06-29 | nv50: obey per-source abs (TGSI_UTIL_SIGN_CLEAR) | Ben Skeggs | |