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path: root/src/gallium/drivers/nv50/nv50_screen.c
AgeCommit message (Collapse)Author
2009-08-17nv50: whitespace fixes and deobfuscationMaarten Maathuis
2009-08-14nv50: make use of the y-origin switchChristoph Bumiller
Now that we know how to make the hardware have y-coordinate origin top, we can get rid of all the inversion introduced earlier.
2009-07-29nv50: correct zeta formatsChristoph Bumiller
What was Z24S8 before is actually S8Z24, and what we had for Z16 is actually X8Z24. Now, we also have the REAL Z24S8 and I added Z32_FLOAT as well; most of the formats need different tile_flags.
2009-07-29nv50: use correct scissor regChristoph Bumiller
2009-07-14gallium: Define PIPE_CAP_BLEND_EQUATION_SEPARATE, remove extension from ↵Patrice Mandin
default extension list
2009-07-01nouveau: return some supported zeta formatsBen Skeggs
2009-07-01nouveau: deal with PIPE_CAP_TGSI_CONT_SUPPORTEDBen Skeggs
2009-06-06nv50: fix multi-texturingBen Skeggs
2009-06-05nouveau: move channel creation into pipe driversBen Skeggs
2009-06-05nouveau: call notifier/grobj etc funcs directlyBen Skeggs
libdrm_nouveau is linked with the winsys, there's no good reason to do all this through yet another layer.
2009-06-05nouveau: add pipe_buffer/fence code to pipe drivers, move nv50 overBen Skeggs
2009-06-05nouveau: pass nouveau_bo instead of pipe_buffer to so_ callsBen Skeggs
2009-06-05nouveau: call nouveau_pushbuf directly rather than going through nvwsBen Skeggs
2009-05-28nv50: use multiple constant buffersChristoph Bumiller
Use different buffers for immds, FP params, and VP params. One has to map constant buffer indices in shader code to buffers defined via CB_DEF. In principle, we could use more buffers so we'd have to change the shader code less frequently.
2009-03-07nv50: simplify tesla object selectionBen Skeggs
GeForce 8/9 are a bit more consistent than nv40 so far, so this was overkill before.
2009-03-07nouveau: make stateobjs start off with refcount of 1Ben Skeggs
2009-03-07Fix nv50_screen_create()Victor Stinner
Setup screen->pipe before using it (screen->constbuf = screen->pipe.buffer_create(...))
2009-03-04gallium: Unify reference counting.Michel Dänzer
The core reference counting code is centralized in p_refcnt.h. This has some consequences related to struct pipe_buffer: * The screen member of struct pipe_buffer must be initialized, or pipe_buffer_reference() will crash trying to destroy a buffer with reference count 0. u_simple_screen takes care of this, but I may have missed some of the drivers not using it. * Except for rare exceptions deep in winsys code, buffers must always be allocated via pipe_buffer_create() or via screen->*buffer_create() rather than via winsys->*buffer_create().
2009-02-20nv50: rework for texture_transfer changesBen Skeggs
2009-02-05nv50: move 2d blit/fill code into pipe driverBen Skeggs
2009-01-31gallium: initialize simple screen in driversZack Rusin
2009-01-30gallium: make p_winsys internalZack Rusin
move it to pipe/internal/p_winsys_screen.h and start converting the state trackers to the screen usage
2009-01-29gallium: give the screen priority when it comes to buffer allocationsZack Rusin
allows the driver to overwrite buffer allocation, first step on the way to making winsys interface internal to the drivers. state trackers and the code above it will go through the screen
2009-01-13nv50: add DXTn formatsBen Skeggs
2009-01-13nv50: shadow mappingBen Skeggs
2009-01-13nv50: anisoBen Skeggs
2009-01-13nv50: occlusion queriesBen Skeggs
Not quite working, but the general idea is right I think.
2009-01-12nv50: enable npot texturesBen Skeggs
2008-12-16nouveau: return a value for PIPE_CAP_MAX_VERTEX_TEXTURE_UNITSBen Skeggs
2008-09-11nouveau: gallium directory structure changed again..Ben Skeggs
2008-08-07nv40/nv50: enable mirror wrap modesBen Skeggs
2008-07-23nouveau: is_format_supported() interface changesBen Skeggs
2008-07-21nv50: add NV86 and NV94 to list of "supported" chipsBen Skeggs
2008-07-11nv50: add some texture formatsBen Skeggs
2008-07-11nv50: add license headers to .c filesBen Skeggs
2008-07-11nv50: enable GART usage for vertex buffersBen Skeggs
AKA "I can haz fast b0rk3d glxgears!!!"
2008-07-11nouveau: update to latest object headerBen Skeggs
2008-06-29nv50: make sure static buffers (constbuf, tex control etc) get on reloc listBen Skeggs
2008-06-29nv50: move surface_map/unmap into nv50_surface.cBen Skeggs
2008-06-29nv50: hack of a TEX opcodeBen Skeggs
2008-06-29nv50: do tsc/tic upload + stub out shader TEX stuffBen Skeggs
2008-06-29nv50: flag to indicate to winsys we want a surface for use as a zeta bufferBen Skeggs
NVIDIA love to make life difficult.. we need different flags in PTEs for zeta.. yay.. not.
2008-06-29nv50: more efficient const upload + fixes (fp/* works now!)Ben Skeggs
2008-06-29nv50: move magics take 2Ben Skeggs
2008-06-29Revert "nv50: move some magics"Ben Skeggs
This reverts commit 0a38de30429d3075fc6dfc9ff3729c5ca11f0c2f.
2008-06-29nv50: move some magicsBen Skeggs
2008-06-29nv50: use "real" constbufs for shaders + tcb uploadsBen Skeggs
2008-06-29nv50: import current "state of the art" nv50 codeBen Skeggs
2008-05-27nouveau: very quick port to tex-surface changes.Ben Skeggs
probably the last match-gallium-upstream merge for a bit, some cleanup+nv50 work coming RSN...
2008-05-13nouveau: remove chipset fields in all nv pipe driver context/screen structs.Ben Skeggs