Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-10-23 | nv50: add depth texture formats, and a few others, too | Christoph Bumiller | |
2009-10-22 | nv50: support 3D class 0x8597, remove redundant unknown chipset detection | Ben Skeggs | |
2009-10-19 | nv50: add support for address regs | Christoph Bumiller | |
Allow indirect uniform access and increase the limit on parameters from 128 to 512. | |||
2009-10-19 | nv50: use SIFC for TIC, TSC upload | Christoph Bumiller | |
Add proper flushes for TIC and TSC and remove the costly 2D.0110 flush in nv50_flush. Correct TIC and TSC bo sizes. | |||
2009-10-05 | nv50: support PIPE_FORMAT_X8R8G8B8_UNORM | Ben Skeggs | |
Signed-off-by: Ben Skeggs <bskeggs@redhat.com> | |||
2009-09-16 | gallium: Deprecate PIPE_CAP_S3TC. | José Fonseca | |
No longer used. S3TC support is queried via pipe_screen::is_format_supported. | |||
2009-09-15 | nv50: add preliminary support for point sprites | Christoph Bumiller | |
2009-08-17 | nv50: whitespace fixes and deobfuscation | Maarten Maathuis | |
2009-08-14 | nv50: make use of the y-origin switch | Christoph Bumiller | |
Now that we know how to make the hardware have y-coordinate origin top, we can get rid of all the inversion introduced earlier. | |||
2009-07-29 | nv50: correct zeta formats | Christoph Bumiller | |
What was Z24S8 before is actually S8Z24, and what we had for Z16 is actually X8Z24. Now, we also have the REAL Z24S8 and I added Z32_FLOAT as well; most of the formats need different tile_flags. | |||
2009-07-29 | nv50: use correct scissor reg | Christoph Bumiller | |
2009-07-14 | gallium: Define PIPE_CAP_BLEND_EQUATION_SEPARATE, remove extension from ↵ | Patrice Mandin | |
default extension list | |||
2009-07-01 | nouveau: return some supported zeta formats | Ben Skeggs | |
2009-07-01 | nouveau: deal with PIPE_CAP_TGSI_CONT_SUPPORTED | Ben Skeggs | |
2009-06-06 | nv50: fix multi-texturing | Ben Skeggs | |
2009-06-05 | nouveau: move channel creation into pipe drivers | Ben Skeggs | |
2009-06-05 | nouveau: call notifier/grobj etc funcs directly | Ben Skeggs | |
libdrm_nouveau is linked with the winsys, there's no good reason to do all this through yet another layer. | |||
2009-06-05 | nouveau: add pipe_buffer/fence code to pipe drivers, move nv50 over | Ben Skeggs | |
2009-06-05 | nouveau: pass nouveau_bo instead of pipe_buffer to so_ calls | Ben Skeggs | |
2009-06-05 | nouveau: call nouveau_pushbuf directly rather than going through nvws | Ben Skeggs | |
2009-05-28 | nv50: use multiple constant buffers | Christoph Bumiller | |
Use different buffers for immds, FP params, and VP params. One has to map constant buffer indices in shader code to buffers defined via CB_DEF. In principle, we could use more buffers so we'd have to change the shader code less frequently. | |||
2009-03-07 | nv50: simplify tesla object selection | Ben Skeggs | |
GeForce 8/9 are a bit more consistent than nv40 so far, so this was overkill before. | |||
2009-03-07 | nouveau: make stateobjs start off with refcount of 1 | Ben Skeggs | |
2009-03-07 | Fix nv50_screen_create() | Victor Stinner | |
Setup screen->pipe before using it (screen->constbuf = screen->pipe.buffer_create(...)) | |||
2009-03-04 | gallium: Unify reference counting. | Michel Dänzer | |
The core reference counting code is centralized in p_refcnt.h. This has some consequences related to struct pipe_buffer: * The screen member of struct pipe_buffer must be initialized, or pipe_buffer_reference() will crash trying to destroy a buffer with reference count 0. u_simple_screen takes care of this, but I may have missed some of the drivers not using it. * Except for rare exceptions deep in winsys code, buffers must always be allocated via pipe_buffer_create() or via screen->*buffer_create() rather than via winsys->*buffer_create(). | |||
2009-02-20 | nv50: rework for texture_transfer changes | Ben Skeggs | |
2009-02-05 | nv50: move 2d blit/fill code into pipe driver | Ben Skeggs | |
2009-01-31 | gallium: initialize simple screen in drivers | Zack Rusin | |
2009-01-30 | gallium: make p_winsys internal | Zack Rusin | |
move it to pipe/internal/p_winsys_screen.h and start converting the state trackers to the screen usage | |||
2009-01-29 | gallium: give the screen priority when it comes to buffer allocations | Zack Rusin | |
allows the driver to overwrite buffer allocation, first step on the way to making winsys interface internal to the drivers. state trackers and the code above it will go through the screen | |||
2009-01-13 | nv50: add DXTn formats | Ben Skeggs | |
2009-01-13 | nv50: shadow mapping | Ben Skeggs | |
2009-01-13 | nv50: aniso | Ben Skeggs | |
2009-01-13 | nv50: occlusion queries | Ben Skeggs | |
Not quite working, but the general idea is right I think. | |||
2009-01-12 | nv50: enable npot textures | Ben Skeggs | |
2008-12-16 | nouveau: return a value for PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS | Ben Skeggs | |
2008-09-11 | nouveau: gallium directory structure changed again.. | Ben Skeggs | |
2008-08-07 | nv40/nv50: enable mirror wrap modes | Ben Skeggs | |
2008-07-23 | nouveau: is_format_supported() interface changes | Ben Skeggs | |
2008-07-21 | nv50: add NV86 and NV94 to list of "supported" chips | Ben Skeggs | |
2008-07-11 | nv50: add some texture formats | Ben Skeggs | |
2008-07-11 | nv50: add license headers to .c files | Ben Skeggs | |
2008-07-11 | nv50: enable GART usage for vertex buffers | Ben Skeggs | |
AKA "I can haz fast b0rk3d glxgears!!!" | |||
2008-07-11 | nouveau: update to latest object header | Ben Skeggs | |
2008-06-29 | nv50: make sure static buffers (constbuf, tex control etc) get on reloc list | Ben Skeggs | |
2008-06-29 | nv50: move surface_map/unmap into nv50_surface.c | Ben Skeggs | |
2008-06-29 | nv50: hack of a TEX opcode | Ben Skeggs | |
2008-06-29 | nv50: do tsc/tic upload + stub out shader TEX stuff | Ben Skeggs | |
2008-06-29 | nv50: flag to indicate to winsys we want a surface for use as a zeta buffer | Ben Skeggs | |
NVIDIA love to make life difficult.. we need different flags in PTEs for zeta.. yay.. not. | |||
2008-06-29 | nv50: more efficient const upload + fixes (fp/* works now!) | Ben Skeggs | |