Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-03-07 | nouveau: make stateobjs start off with refcount of 1 | Ben Skeggs | |
2009-01-27 | gallium: it's a reference value, not a reference number | Zack Rusin | |
2009-01-27 | gallium: standardize naming of masks | Zack Rusin | |
2009-01-13 | nv50: shadow mapping | Ben Skeggs | |
2009-01-13 | nv50: aniso | Ben Skeggs | |
2008-09-11 | nouveau: gallium directory structure changed again.. | Ben Skeggs | |
2008-08-07 | nouveau: fix build | Ben Skeggs | |
2008-07-23 | nv all: Copy shader tokens on create, free on delete. | Younes Manton | |
Must copy token stream on shader create, client is allowed to free their copy after creating the state object. | |||
2008-07-11 | nv50: demagic tex filter / wrap mode | Ben Skeggs | |
2008-07-11 | nv50: add license headers to .c files | Ben Skeggs | |
2008-06-29 | nv50: fixes after rebase + commits note on the code that was just pushed. | Ben Skeggs | |
OK, seems a lot of people have been getting the idea that nouveau is dying lately - I decided to commit some of the work I've been doing lately to prove them wrong :) Progress on my side is slow due to lack of time mainly, but I'm still around. Firstly, don't even bother trying to use gallium on G8x/G9x yet, it won't work. I've deliberately left all the necessary winsys changes out of the commits for a very good reason - I don't know what we're going to need from the DRM exactly yet and don't want to be continually breaking interfaces as I discover additional requirements. On my side, I think I've gone through about 3 different DRM interface changes, and have just discovered that I may need more yet. It'd be very annoying for everyone who uses nouveau to keep things in sync. Once I've got it sorted - I'll commit a lot of cool stuff. Stay tuned. Also, don't look at the shader code.. it's horribly nasty and full of hacks, I used it as an opportunity to learn G8x GPU programs at the same time. New semi-decent code is in works, and will follow at some point. :) | |||
2008-06-29 | nv50: reverse stencil sides, header is wrong | Ben Skeggs | |
2008-06-29 | nv50: fix line stipple | Ben Skeggs | |
2008-06-29 | nv50: don't multiply polygon offset units by 2.0 like on nv40 | Ben Skeggs | |
2008-06-29 | nv50: turn on depth test/write again, not 100% but winsys handles it better | Ben Skeggs | |
2008-06-29 | nv50: do tsc/tic upload + stub out shader TEX stuff | Ben Skeggs | |
2008-06-29 | nv50: disable ztest for now - it doesn't work still | Ben Skeggs | |
2008-06-29 | nv50: flag to indicate to winsys we want a surface for use as a zeta buffer | Ben Skeggs | |
NVIDIA love to make life difficult.. we need different flags in PTEs for zeta.. yay.. not. | |||
2008-06-29 | nv50: fix blend cso | Ben Skeggs | |
2008-06-29 | nv50: rename nv50_state.h to nv50_program.h | Ben Skeggs | |
2008-06-29 | nv50: remove NV50_PROG_{VERTEX,FRAGMENT} | Ben Skeggs | |
2008-06-29 | nv50: start using interpreter for fragprog too, not hardcoded passthrough | Ben Skeggs | |
2008-06-29 | nv50: use "real" constbufs for shaders + tcb uploads | Ben Skeggs | |
2008-06-29 | nv50: import current "state of the art" nv50 code | Ben Skeggs | |
2008-04-23 | nouveau: fix build | Ben Skeggs | |
2008-03-30 | nouveau: adapt to recent gallium changes | Ben Skeggs | |
2008-03-13 | nouveau: match interface changes | Ben Skeggs | |
2008-03-12 | nv50: start on fb state | Ben Skeggs | |
2008-03-12 | nv50: rasterizer stateobj | Ben Skeggs | |
2008-03-12 | nv50: scissor/viewport/blend colour/stipple | Ben Skeggs | |
2008-03-12 | nv50: depth_stencil_alpha stateobj | Ben Skeggs | |
2008-03-12 | nv50: create blend stateobj | Ben Skeggs | |
2008-02-16 | nouveau: match gallium code reorginisation. | Ben Skeggs | |
That was... fun.. |