Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-01-06 | gallium: remove PIPE_TEX_FILTER_ANISO | Luca Barbieri | |
This patch removes PIPE_TEX_FILTER_ANISO. Anisotropic filtering is enabled if and only if max_anisotropy > 1.0. Values between 0.0 and 1.0, inclusive, of max_anisotropy are to be considered equivalent, and meaning to turn off anisotropic filtering. This approach has the small drawback of eliminating the possibility of enabling anisotropic filter on either minification or magnification separately, which Radeon hardware seems to support, is currently support by Gallium but not exposed to OpenGL. If this is actually useful it could be handled by splitting max_anisotropy in two values and adding an appropriate OpenGL extension. NOTE: some fiddling & reformatting by keithw to get this patch to apply. Hopefully nothing broken in the process. | |||
2010-01-05 | nouveau: rewrite nouveau_stateobj to use BEGIN_RING properly | Maarten Maathuis | |
- The previous solution was hacky and didn't do subchannel autobinding. - The beheaviour should match what libdrm_nouveau does closely. - The solution remains statically sized, but when debugging is on it will check for abuse. Signed-off-by: Maarten Maathuis <madman2003@gmail.com> | |||
2009-12-31 | nv50: multiply polygon offset units by 2 | Christoph Bumiller | |
2009-12-28 | nv50: Dehexify and bring up to date with new method defines. | Marcin Kościelnicki | |
Signed-off-by: Francisco Jerez <currojerez@riseup.net> | |||
2009-12-12 | nv50: fix depth comparison func TSC bits | Christoph Bumiller | |
Unfortunately it seems that if depth comparison is active and we read a 2D texture, i.e. provide only 2 inputs, the second is used for comparison ... | |||
2009-12-12 | nv50: support vertex program textures | Christoph Bumiller | |
2009-12-01 | nv: Update for renamed sampler/texture state setters. | Michal Krol | |
2009-10-22 | nv50: handle PIPE_TEX_FILTER_ANISO case | Christoph Bumiller | |
Set the same bits as for linear filtering (in addition to max anisotropy), and 2 unknown bits I've seen set. | |||
2009-09-15 | nv50: add preliminary support for point sprites | Christoph Bumiller | |
2009-09-15 | nv50: add support for light-twoside | Christoph Bumiller | |
2009-08-29 | nv50: set provoking vertex state | Christoph Bumiller | |
2009-08-17 | nv50: fix stencil state | Christoph Bumiller | |
It's the front stencil methods that have contiguous offsets, not the back ones. Unfortunately the names in the header still have FRONT/BACK reversed, so I'm using hex values until it gets updated. | |||
2009-07-29 | nv50: TIC/TSC fixes and additions | Christoph Bumiller | |
Red and blue were interchanged in TIC. Add border color and some formats. | |||
2009-06-06 | nv50: support non-normalized texture coords | Ben Skeggs | |
2009-05-28 | nv50: some mipmapping fixes | Ben Skeggs | |
2009-03-07 | nouveau: make stateobjs start off with refcount of 1 | Ben Skeggs | |
2009-01-27 | gallium: it's a reference value, not a reference number | Zack Rusin | |
2009-01-27 | gallium: standardize naming of masks | Zack Rusin | |
2009-01-13 | nv50: shadow mapping | Ben Skeggs | |
2009-01-13 | nv50: aniso | Ben Skeggs | |
2008-09-11 | nouveau: gallium directory structure changed again.. | Ben Skeggs | |
2008-08-07 | nouveau: fix build | Ben Skeggs | |
2008-07-23 | nv all: Copy shader tokens on create, free on delete. | Younes Manton | |
Must copy token stream on shader create, client is allowed to free their copy after creating the state object. | |||
2008-07-11 | nv50: demagic tex filter / wrap mode | Ben Skeggs | |
2008-07-11 | nv50: add license headers to .c files | Ben Skeggs | |
2008-06-29 | nv50: fixes after rebase + commits note on the code that was just pushed. | Ben Skeggs | |
OK, seems a lot of people have been getting the idea that nouveau is dying lately - I decided to commit some of the work I've been doing lately to prove them wrong :) Progress on my side is slow due to lack of time mainly, but I'm still around. Firstly, don't even bother trying to use gallium on G8x/G9x yet, it won't work. I've deliberately left all the necessary winsys changes out of the commits for a very good reason - I don't know what we're going to need from the DRM exactly yet and don't want to be continually breaking interfaces as I discover additional requirements. On my side, I think I've gone through about 3 different DRM interface changes, and have just discovered that I may need more yet. It'd be very annoying for everyone who uses nouveau to keep things in sync. Once I've got it sorted - I'll commit a lot of cool stuff. Stay tuned. Also, don't look at the shader code.. it's horribly nasty and full of hacks, I used it as an opportunity to learn G8x GPU programs at the same time. New semi-decent code is in works, and will follow at some point. :) | |||
2008-06-29 | nv50: reverse stencil sides, header is wrong | Ben Skeggs | |
2008-06-29 | nv50: fix line stipple | Ben Skeggs | |
2008-06-29 | nv50: don't multiply polygon offset units by 2.0 like on nv40 | Ben Skeggs | |
2008-06-29 | nv50: turn on depth test/write again, not 100% but winsys handles it better | Ben Skeggs | |
2008-06-29 | nv50: do tsc/tic upload + stub out shader TEX stuff | Ben Skeggs | |
2008-06-29 | nv50: disable ztest for now - it doesn't work still | Ben Skeggs | |
2008-06-29 | nv50: flag to indicate to winsys we want a surface for use as a zeta buffer | Ben Skeggs | |
NVIDIA love to make life difficult.. we need different flags in PTEs for zeta.. yay.. not. | |||
2008-06-29 | nv50: fix blend cso | Ben Skeggs | |
2008-06-29 | nv50: rename nv50_state.h to nv50_program.h | Ben Skeggs | |
2008-06-29 | nv50: remove NV50_PROG_{VERTEX,FRAGMENT} | Ben Skeggs | |
2008-06-29 | nv50: start using interpreter for fragprog too, not hardcoded passthrough | Ben Skeggs | |
2008-06-29 | nv50: use "real" constbufs for shaders + tcb uploads | Ben Skeggs | |
2008-06-29 | nv50: import current "state of the art" nv50 code | Ben Skeggs | |
2008-04-23 | nouveau: fix build | Ben Skeggs | |
2008-03-30 | nouveau: adapt to recent gallium changes | Ben Skeggs | |
2008-03-13 | nouveau: match interface changes | Ben Skeggs | |
2008-03-12 | nv50: start on fb state | Ben Skeggs | |
2008-03-12 | nv50: rasterizer stateobj | Ben Skeggs | |
2008-03-12 | nv50: scissor/viewport/blend colour/stipple | Ben Skeggs | |
2008-03-12 | nv50: depth_stencil_alpha stateobj | Ben Skeggs | |
2008-03-12 | nv50: create blend stateobj | Ben Skeggs | |
2008-02-16 | nouveau: match gallium code reorginisation. | Ben Skeggs | |
That was... fun.. |