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path: root/src/gallium/drivers/nv50/nv50_state_validate.c
AgeCommit message (Expand)Author
2009-09-15nv50: proper linkage between VP and FPChristoph Bumiller
2009-09-10nv50: Fix tiling mode for lower mipmap levels.Marcin Kościelnicki
2009-08-31nouveau: introduce nouveau_miptree common to all nouveau pipe driversBen Skeggs
2009-08-20nv50: use VTX_ATTR_nF for constant vtxeltsChristoph Bumiller
2009-08-17nv50: whitespace fixes and deobfuscationMaarten Maathuis
2009-08-15nv50: avoid a NULL-ptr dereference when the pipe context changesMaarten Maathuis
2009-08-14nv50: make sure we don't re-emit outdated scissor stateChristoph Bumiller
2009-08-14nv50: make use of the y-origin switchChristoph Bumiller
2009-07-29nv50: correct zeta formatsChristoph Bumiller
2009-07-29nv50: fix viewport transformChristoph Bumiller
2009-07-29nv50: use correct scissor regChristoph Bumiller
2009-07-01nouveau: return some supported zeta formatsBen Skeggs
2009-06-06nv50: support non-normalized texture coordsBen Skeggs
2009-06-05nv50: use larger tile sizesBen Skeggs
2009-06-05nv50: create textures with nouveau_bo, for flexibility with tiling laterBen Skeggs
2009-06-05nouveau: move channel creation into pipe driversBen Skeggs
2009-06-05nouveau: pass nouveau_bo instead of pipe_buffer to so_ callsBen Skeggs
2009-04-03nv50: fix viewport state updateChristoph Bumiller
2009-03-26gallium: Remove some little-used fields from struct pipe_surface.Michel Dänzer
2009-03-14nouveau: bypass_vs_clip_and_viewportYounes Manton
2009-03-07nouveau: make stateobjs start off with refcount of 1Ben Skeggs
2009-02-04nouveau: link against libdrm_nouveau (installed with libdrm)Ben Skeggs
2009-02-02gallium: remove pipe_buffer from surfacesZack Rusin
2009-01-27gallium: standardize api on the prefix "nr"Zack Rusin
2008-08-11nouveau: pf_sprint_name -> pf_nameBen Skeggs
2008-07-11nv50: split tic construction out into own fileBen Skeggs
2008-07-11nv50: add license headers to .c filesBen Skeggs
2008-07-11nv50: get clear-scissor workingBen Skeggs
2008-07-08nv50: make use of nouveau drm 0.0.11 to get 3d goingBen Skeggs
2008-06-29nv50: maybe some scissor fixes..Ben Skeggs
2008-06-29nv50: vpt translate/scale backwardsBen Skeggs
2008-06-29nv50: maintain pipe surface status fieldBen Skeggs
2008-06-29nv50: make sure static buffers (constbuf, tex control etc) get on reloc listBen Skeggs
2008-06-29nv50: get tri-scissor-tri workingBen Skeggs
2008-06-29nv50: separate state validation and upload, similar to nv40Ben Skeggs
2008-06-29nv50: fix blend colourBen Skeggs
2008-06-29nv50: use stateobjs for sampler/image_control uploadsBen Skeggs
2008-06-29nv50: do tsc/tic upload + stub out shader TEX stuffBen Skeggs
2008-06-29nv50: flag to indicate to winsys we want a surface for use as a zeta bufferBen Skeggs
2008-06-29nv50: remove some cruft, don't upload program unless really neededBen Skeggs
2008-06-29nv50: use "real" constbufs for shaders + tcb uploadsBen Skeggs
2008-06-29nv50: import current "state of the art" nv50 codeBen Skeggs
2008-03-12nv50: start on fb stateBen Skeggs
2008-03-12nv50: rasterizer stateobjBen Skeggs
2008-03-12nv50: scissor/viewport/blend colour/stippleBen Skeggs
2008-03-12nv50: depth_stencil_alpha stateobjBen Skeggs
2008-03-12nv50: crappy state validate/emit functionBen Skeggs