Age | Commit message (Expand) | Author |
2009-08-14 | nv50: make use of the y-origin switch | Christoph Bumiller |
2009-07-29 | nv50: correct zeta formats | Christoph Bumiller |
2009-07-29 | nv50: fix viewport transform | Christoph Bumiller |
2009-07-29 | nv50: use correct scissor reg | Christoph Bumiller |
2009-07-01 | nouveau: return some supported zeta formats | Ben Skeggs |
2009-06-06 | nv50: support non-normalized texture coords | Ben Skeggs |
2009-06-05 | nv50: use larger tile sizes | Ben Skeggs |
2009-06-05 | nv50: create textures with nouveau_bo, for flexibility with tiling later | Ben Skeggs |
2009-06-05 | nouveau: move channel creation into pipe drivers | Ben Skeggs |
2009-06-05 | nouveau: pass nouveau_bo instead of pipe_buffer to so_ calls | Ben Skeggs |
2009-04-03 | nv50: fix viewport state update | Christoph Bumiller |
2009-03-26 | gallium: Remove some little-used fields from struct pipe_surface. | Michel Dänzer |
2009-03-14 | nouveau: bypass_vs_clip_and_viewport | Younes Manton |
2009-03-07 | nouveau: make stateobjs start off with refcount of 1 | Ben Skeggs |
2009-02-04 | nouveau: link against libdrm_nouveau (installed with libdrm) | Ben Skeggs |
2009-02-02 | gallium: remove pipe_buffer from surfaces | Zack Rusin |
2009-01-27 | gallium: standardize api on the prefix "nr" | Zack Rusin |
2008-08-11 | nouveau: pf_sprint_name -> pf_name | Ben Skeggs |
2008-07-11 | nv50: split tic construction out into own file | Ben Skeggs |
2008-07-11 | nv50: add license headers to .c files | Ben Skeggs |
2008-07-11 | nv50: get clear-scissor working | Ben Skeggs |
2008-07-08 | nv50: make use of nouveau drm 0.0.11 to get 3d going | Ben Skeggs |
2008-06-29 | nv50: maybe some scissor fixes.. | Ben Skeggs |
2008-06-29 | nv50: vpt translate/scale backwards | Ben Skeggs |
2008-06-29 | nv50: maintain pipe surface status field | Ben Skeggs |
2008-06-29 | nv50: make sure static buffers (constbuf, tex control etc) get on reloc list | Ben Skeggs |
2008-06-29 | nv50: get tri-scissor-tri working | Ben Skeggs |
2008-06-29 | nv50: separate state validation and upload, similar to nv40 | Ben Skeggs |
2008-06-29 | nv50: fix blend colour | Ben Skeggs |
2008-06-29 | nv50: use stateobjs for sampler/image_control uploads | Ben Skeggs |
2008-06-29 | nv50: do tsc/tic upload + stub out shader TEX stuff | Ben Skeggs |
2008-06-29 | nv50: flag to indicate to winsys we want a surface for use as a zeta buffer | Ben Skeggs |
2008-06-29 | nv50: remove some cruft, don't upload program unless really needed | Ben Skeggs |
2008-06-29 | nv50: use "real" constbufs for shaders + tcb uploads | Ben Skeggs |
2008-06-29 | nv50: import current "state of the art" nv50 code | Ben Skeggs |
2008-03-12 | nv50: start on fb state | Ben Skeggs |
2008-03-12 | nv50: rasterizer stateobj | Ben Skeggs |
2008-03-12 | nv50: scissor/viewport/blend colour/stipple | Ben Skeggs |
2008-03-12 | nv50: depth_stencil_alpha stateobj | Ben Skeggs |
2008-03-12 | nv50: crappy state validate/emit function | Ben Skeggs |