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Androïd/x86 port of Mesa drivers
Hugues Hiegel
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gallium
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drivers
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nv50
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nv50_state_validate.c
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Author
2009-03-14
nouveau: bypass_vs_clip_and_viewport
Younes Manton
2009-03-07
nouveau: make stateobjs start off with refcount of 1
Ben Skeggs
2009-02-04
nouveau: link against libdrm_nouveau (installed with libdrm)
Ben Skeggs
2009-02-02
gallium: remove pipe_buffer from surfaces
Zack Rusin
this change disassociates, at least from the driver perspective, the surface from buffer. surfaces are technically now views on the textures so make it so by hiding the buffer in the internals of textures.
2009-01-27
gallium: standardize api on the prefix "nr"
Zack Rusin
2008-08-11
nouveau: pf_sprint_name -> pf_name
Ben Skeggs
2008-07-11
nv50: split tic construction out into own file
Ben Skeggs
2008-07-11
nv50: add license headers to .c files
Ben Skeggs
2008-07-11
nv50: get clear-scissor working
Ben Skeggs
2008-07-08
nv50: make use of nouveau drm 0.0.11 to get 3d going
Ben Skeggs
2008-06-29
nv50: maybe some scissor fixes..
Ben Skeggs
2008-06-29
nv50: vpt translate/scale backwards
Ben Skeggs
2008-06-29
nv50: maintain pipe surface status field
Ben Skeggs
2008-06-29
nv50: make sure static buffers (constbuf, tex control etc) get on reloc list
Ben Skeggs
2008-06-29
nv50: get tri-scissor-tri working
Ben Skeggs
2008-06-29
nv50: separate state validation and upload, similar to nv40
Ben Skeggs
2008-06-29
nv50: fix blend colour
Ben Skeggs
2008-06-29
nv50: use stateobjs for sampler/image_control uploads
Ben Skeggs
2008-06-29
nv50: do tsc/tic upload + stub out shader TEX stuff
Ben Skeggs
2008-06-29
nv50: flag to indicate to winsys we want a surface for use as a zeta buffer
Ben Skeggs
NVIDIA love to make life difficult.. we need different flags in PTEs for zeta.. yay.. not.
2008-06-29
nv50: remove some cruft, don't upload program unless really needed
Ben Skeggs
2008-06-29
nv50: use "real" constbufs for shaders + tcb uploads
Ben Skeggs
2008-06-29
nv50: import current "state of the art" nv50 code
Ben Skeggs
2008-03-12
nv50: start on fb state
Ben Skeggs
2008-03-12
nv50: rasterizer stateobj
Ben Skeggs
2008-03-12
nv50: scissor/viewport/blend colour/stipple
Ben Skeggs
2008-03-12
nv50: depth_stencil_alpha stateobj
Ben Skeggs
2008-03-12
nv50: crappy state validate/emit function
Ben Skeggs
Just for testing stateobjs to make sure they don't hang the engine.