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path: root/src/gallium/drivers/nv50/nv50_transfer.c
AgeCommit message (Collapse)Author
2009-07-29nv50: fix sx/dx typo in transfer_rect_m2mfChristoph Bumiller
2009-06-05nv50: create textures with nouveau_bo, for flexibility with tiling laterBen Skeggs
2009-06-05nouveau: fix build with libdrm_nouveau 0.6Ben Skeggs
2009-06-05nouveau: move channel creation into pipe driversBen Skeggs
2009-06-05nouveau: add pipe_buffer/fence code to pipe drivers, move nv50 overBen Skeggs
2009-05-28nv50: some mipmapping fixesBen Skeggs
2009-03-04gallium: Unify reference counting.Michel Dänzer
The core reference counting code is centralized in p_refcnt.h. This has some consequences related to struct pipe_buffer: * The screen member of struct pipe_buffer must be initialized, or pipe_buffer_reference() will crash trying to destroy a buffer with reference count 0. u_simple_screen takes care of this, but I may have missed some of the drivers not using it. * Except for rare exceptions deep in winsys code, buffers must always be allocated via pipe_buffer_create() or via screen->*buffer_create() rather than via winsys->*buffer_create().
2009-02-22nv50: delay uploads until transfer object is destroyedBen Skeggs
It's possible a state tracker will map/unmap a transfer object many times. Delaying upload until the object is destroyed will prevent unnecessary uploads to the GPU. Also fixing a typo here, was unmapping the wrong buffer on transfer_unmap!
2009-02-20nv50: rework for texture_transfer changesBen Skeggs