Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-01-13 | nv50: get glxgears showing all 3 gears instead of 1!! | Ben Skeggs | |
This fixes a lot of other things where not all the geometry got drawn also. | |||
2008-09-11 | nouveau: gallium directory structure changed again.. | Ben Skeggs | |
2008-08-11 | nouveau: pf_sprint_name -> pf_name | Ben Skeggs | |
2008-07-11 | nv50: add license headers to .c files | Ben Skeggs | |
2008-07-11 | nv50: enable GART usage for vertex buffers | Ben Skeggs | |
AKA "I can haz fast b0rk3d glxgears!!!" | |||
2008-06-29 | nv50: R32_FLOAT vbo format | Ben Skeggs | |
2008-06-29 | nv50: separate state validation and upload, similar to nv40 | Ben Skeggs | |
2008-06-29 | nv50: another vbo format | Ben Skeggs | |
2008-06-29 | nv50: draw_elements() - inline only for the moment | Ben Skeggs | |
2008-06-29 | nv50: support a couple more common VBO formats | Ben Skeggs | |
2008-06-29 | nv50: rename nv50_state.h to nv50_program.h | Ben Skeggs | |
2008-06-29 | nv50: LIT - sort-of | Ben Skeggs | |
*somehow* we have the exact same bug here as on nv4x, the difference being on nv4x the hw actually has a LIT opcode.. NVIDIA doesn't have the bug on either arch FWIW. | |||
2008-06-29 | nv50: import current "state of the art" nv50 code | Ben Skeggs | |
2008-03-12 | nv50: crappy state validate/emit function | Ben Skeggs | |
Just for testing stateobjs to make sure they don't hang the engine. | |||
2008-02-16 | nouveau: match gallium code reorginisation. | Ben Skeggs | |
That was... fun.. |