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path: root/src/gallium/drivers/nv50/nv50_vbo.c
AgeCommit message (Collapse)Author
2009-01-13nv50: get glxgears showing all 3 gears instead of 1!!Ben Skeggs
This fixes a lot of other things where not all the geometry got drawn also.
2008-09-11nouveau: gallium directory structure changed again..Ben Skeggs
2008-08-11nouveau: pf_sprint_name -> pf_nameBen Skeggs
2008-07-11nv50: add license headers to .c filesBen Skeggs
2008-07-11nv50: enable GART usage for vertex buffersBen Skeggs
AKA "I can haz fast b0rk3d glxgears!!!"
2008-06-29nv50: R32_FLOAT vbo formatBen Skeggs
2008-06-29nv50: separate state validation and upload, similar to nv40Ben Skeggs
2008-06-29nv50: another vbo formatBen Skeggs
2008-06-29nv50: draw_elements() - inline only for the momentBen Skeggs
2008-06-29nv50: support a couple more common VBO formatsBen Skeggs
2008-06-29nv50: rename nv50_state.h to nv50_program.hBen Skeggs
2008-06-29nv50: LIT - sort-ofBen Skeggs
*somehow* we have the exact same bug here as on nv4x, the difference being on nv4x the hw actually has a LIT opcode.. NVIDIA doesn't have the bug on either arch FWIW.
2008-06-29nv50: import current "state of the art" nv50 codeBen Skeggs
2008-03-12nv50: crappy state validate/emit functionBen Skeggs
Just for testing stateobjs to make sure they don't hang the engine.
2008-02-16nouveau: match gallium code reorginisation.Ben Skeggs
That was... fun..