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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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gallium
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drivers
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nv50
Age
Commit message (
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Author
2009-01-08
gallium: Replace uint64 by standard uint64_t.
José Fonseca
2009-01-06
nv50: fill image unit index in TEX varients
Ben Skeggs
2009-01-06
nv50: fix crash in nv50_program_destroy
Ben Skeggs
2009-01-06
nv50: working towards 3D textures
Ben Skeggs
2009-01-06
nv50: slightly better miptree allocation
Ben Skeggs
2009-01-06
nv50: add TXP to TEX case.. not correct, but anyway..
Ben Skeggs
2009-01-06
nv50: indentation for TEX is a little overenthusiastic
Ben Skeggs
2009-01-06
nv50: ensure we actually get contiguous regs for TEX insn.
Ben Skeggs
2008-12-16
nouveau: return a value for PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS
Ben Skeggs
2008-09-18
nv50: use 3D engine clears, 2D engine doesn't understand zeta formats
Ben Skeggs
2008-09-18
nv50: hack surface alloc a bit for now
Ben Skeggs
2008-09-11
nouveau: gallium directory structure changed again..
Ben Skeggs
2008-08-11
nouveau: pf_sprint_name -> pf_name
Ben Skeggs
2008-08-07
nv40/nv50: enable mirror wrap modes
Ben Skeggs
2008-08-07
nouveau: fix build
Ben Skeggs
2008-07-23
nv all: Copy shader tokens on create, free on delete.
Younes Manton
2008-07-23
nouveau: is_format_supported() interface changes
Ben Skeggs
2008-07-21
nv50: add NV86 and NV94 to list of "supported" chips
Ben Skeggs
2008-07-11
nv50: obey do_flip in surface_copy()
Ben Skeggs
2008-07-11
nv50: quick hack to get textures untiled on map, and tiled on unmap
Ben Skeggs
2008-07-11
nv50: demagic tex filter / wrap mode
Ben Skeggs
2008-07-11
nv50: add some texture formats
Ben Skeggs
2008-07-11
nv50: split tic construction out into own file
Ben Skeggs
2008-07-11
nv50: add license headers to .c files
Ben Skeggs
2008-07-11
nv50: enable GART usage for vertex buffers
Ben Skeggs
2008-07-11
nv50: get clear-scissor working
Ben Skeggs
2008-07-11
nouveau: update to latest object header
Ben Skeggs
2008-07-11
nv50: more "abuse" by using libc malloc etc..
Ben Skeggs
2008-07-08
nv50: make use of nouveau drm 0.0.11 to get 3d going
Ben Skeggs
2008-06-29
nv50: fixes after rebase + commits note on the code that was just pushed.
Ben Skeggs
2008-06-29
nv50: reverse stencil sides, header is wrong
Ben Skeggs
2008-06-29
nv50: fix line stipple
Ben Skeggs
2008-06-29
nv50: don't multiply polygon offset units by 2.0 like on nv40
Ben Skeggs
2008-06-29
nv50: maybe some scissor fixes..
Ben Skeggs
2008-06-29
nv50: vpt translate/scale backwards
Ben Skeggs
2008-06-29
nv50: whoops
Ben Skeggs
2008-06-29
nv50: rework miptree/texture/texsurf code a bit
Ben Skeggs
2008-06-29
nv50: turn on depth test/write again, not 100% but winsys handles it better
Ben Skeggs
2008-06-29
nv50: maintain pipe surface status field
Ben Skeggs
2008-06-29
nv50: remove some debug
Ben Skeggs
2008-06-29
nv50: simplify emit_interp a bit
Ben Skeggs
2008-06-29
nv50: make sure static buffers (constbuf, tex control etc) get on reloc list
Ben Skeggs
2008-06-29
nv50: R32_FLOAT vbo format
Ben Skeggs
2008-06-29
nv50: move surface_map/unmap into nv50_surface.c
Ben Skeggs
2008-06-29
nv50: some people are just born stupid.. really..
Ben Skeggs
2008-06-29
nv50: make TEX a halfie
Ben Skeggs
2008-06-29
nv50: get tri-scissor-tri working
Ben Skeggs
2008-06-29
nv50: separate state validation and upload, similar to nv40
Ben Skeggs
2008-06-29
nv50: fix blend colour
Ben Skeggs
2008-06-29
nv50: use stateobjs for sampler/image_control uploads
Ben Skeggs
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