Age | Commit message (Collapse) | Author |
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It doesn't seem to be possible to set the egdeflag in the
vertex shader, so we need to fallback to pushing vertices
through the FIFO and use method 0x15e4 if they are used.
This only works if VP does MOV OUT[X] IN[Y] where X is the
edgeflag output, and Y is saved so we can tell the correct
input later.
The VP still writes the useless values to wasted outputs
as punishment.
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Conflicts:
src/mesa/state_tracker/st_draw.c
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The state tracker now does the correct thing, so
interpret negation normally.
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Before I tried to distinguish int +0 and -0, and regs
relative to $a1 would have been considered reserved
for TGSI.
This would probably never occur, let it be fixed even so.
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This is easier, we don't have to record all the BRK branches
to fill in the address at ENDLOOP - which wasn't done before
and thus made all but the last BRK branch jump to the start.
Also, we don't risk reactivting threads that already left
the loop if we join threads after a conditional with a BRK
(although it might be wiser to remove the join altogether
in such cases).
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several drivers which chose to ignore edgeflags might require some more work,
while edgeflags never worked there they might now crash.
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Previously they depended on format blocks, but after removing those
they started depending on format encoding.
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Conflicts:
src/gallium/auxiliary/draw/draw_pipe_aaline.c
src/gallium/auxiliary/draw/draw_pipe_pstipple.c
src/gallium/auxiliary/util/u_blit.c
src/gallium/auxiliary/util/u_gen_mipmap.c
src/gallium/auxiliary/util/u_surface.c
src/gallium/auxiliary/vl/vl_mpeg12_mc_renderer.c
src/gallium/drivers/cell/ppu/cell_texture.c
src/gallium/drivers/llvmpipe/lp_texture.c
src/gallium/drivers/r300/r300_emit.c
src/gallium/drivers/r300/r300_texture.c
src/gallium/drivers/softpipe/sp_texture.c
src/gallium/drivers/softpipe/sp_tile_cache.c
src/gallium/drivers/svga/svga_state_vs.c
src/gallium/include/pipe/p_format.h
src/gallium/state_trackers/dri/dri_drawable.c
src/gallium/state_trackers/egl/egl_surface.c
src/gallium/state_trackers/python/p_device.i
src/gallium/state_trackers/python/st_softpipe_winsys.c
src/gallium/state_trackers/vega/api_filters.c
src/gallium/state_trackers/vega/image.c
src/gallium/state_trackers/vega/mask.c
src/gallium/state_trackers/vega/paint.c
src/gallium/state_trackers/vega/renderer.c
src/gallium/state_trackers/vega/vg_tracker.c
src/gallium/state_trackers/xorg/xorg_crtc.c
src/gallium/state_trackers/xorg/xorg_dri2.c
src/gallium/state_trackers/xorg/xorg_exa.c
src/gallium/state_trackers/xorg/xorg_renderer.c
src/gallium/state_trackers/xorg/xorg_xv.c
src/gallium/state_trackers/xorg/xvmc/surface.c
src/gallium/winsys/drm/nouveau/drm/nouveau_drm_api.c
src/gallium/winsys/drm/radeon/core/radeon_buffer.c
src/gallium/winsys/egl_xlib/sw_winsys.c
src/gallium/winsys/g3dvl/xlib/xsp_winsys.c
src/gallium/winsys/gdi/gdi_llvmpipe_winsys.c
src/gallium/winsys/gdi/gdi_softpipe_winsys.c
src/gallium/winsys/xlib/xlib_cell.c
src/gallium/winsys/xlib/xlib_llvmpipe.c
src/gallium/winsys/xlib/xlib_softpipe.c
src/mesa/state_tracker/st_cb_fbo.c
src/mesa/state_tracker/st_cb_texture.c
src/mesa/state_tracker/st_texture.c
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- Added flush notify functions for NV30 and NV40.
- Flushing mid frame will call flush notify, which will resubmit all
relocs.
- We don't try to recover from reloc failure yet.
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Trying to free part of nv50_pc->reg_instances[] for an
nv50_reg representing an indirect constant resulted in
a segmentation fault.
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Sometimes we want non-float immediates, hacking them into
floats isn't nice.
Sorry, this should have already been committed before.
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If lod or bias can be non-constant across a quad of fragments,
we need to execute TEX separately for each value.
Don't ask why.
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... and don't set the 'live' flag for TEX anymore, we'd
have to know if results affect the inputs for another TEX,
and I'm not going to do that kind of analysis now.
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Unfortunately it seems that if depth comparison is
active and we read a 2D texture, i.e. provide only
2 inputs, the second is used for comparison ...
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Keeping this dynamically allocated for texture arrays.
Since we don't use it to store zslice offsets anymore
it's either 1 or 6 integers (cube) ...
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So we can use the 'mod' member without concern
if a source is used multiple times in 1 insn.
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Depricate pf_type(), pf_size_*(), pf_layout() and pf_exp2().
Map depricated PIPE_FORMAT_TYPE to new UTIL_FORMAT_ values:
UNKNOWN = TYPE_VOID
UNORM = TYPE_UNSIGNED + LAYOUT_ARITH
SNORM = TYPE_SIGNED + LAYOUT_ARITH
FIXED = TYPE_FIXED
FLOAT = TYPE_FLOAT
USCALED = TYPE_UNSIGNED + LAYOUT_ARRAY
SSCALED = TYPE_SIGNED + LAYOUT_ARRAY
SRGB = TYPE_COLORSPACE_SRGB
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Conflicts:
src/gallium/state_trackers/xorg/xorg_exa.c
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Conflicts:
src/gallium/drivers/r300/r300_vs.c
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We need to update VP_RESULT_MAP and/or COORD_REPLACE_MAP
when light_twoside and/or point_sprite are changed.
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For each FP input, don't assume that the VP output will be
at the same position, but scan the semantics instead, then
put the correct output reg indices into VP_RESULT_MAP.
Position is still assumed to be the first output/input.
See 07fafc7c9346aa260829603bf3188596481e9e62, which renders
previous assumptions incorrect.
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Simplifies things since the second to last one will then
be converted in the subsequent pass that ensures alignment
automatically.
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The hardware wants the pattern the same way it is
passed to glPolygonStipple.
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width/height/depth arrays
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SrcRegister -> Register
SrcRegisterInd -> Indirect
SrcRegisterDim -> Dimension
SrcRegisterDimInd -> DimIndirect
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DstRegister -> Register
DstRegisterInd -> Indirect
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DeclarationRange -> Range
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InstructionPredicate -> Predicate
InstructionLabel -> Label
InstructionTexture -> Texture
FullSrcRegisters -> Src
FullDstRegisters -> Dst
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Rename Semantic.SemanticName to Semantic.Name. Similar for
SemanticIndex, and the members of the tgsi_version struct.
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It would be nice if these drivers built under the linux-debug header
so that these types of interface changes can be minimally propogated
into those drivers by people without the hardware. They don't have to
generate a working driver -- though a command-dumping winsys would be
an excellent for regression checking.
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This should be the default setting.
See also 7d967b9b7c08aea2a471c5bf6aced8bfafdae874.
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Mip-mapped 3D textures are not arrays of 2D layers
with a mip-map layout like 2D textures, therefore we
cannot use image_nr == depth for them.
Making use of "volume tiling" modes now, the allowed
modes are 0xZY where Z <= 5 and y <= 5.
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