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path: root/src/gallium/drivers/nv50
AgeCommit message (Collapse)Author
2008-08-11nouveau: pf_sprint_name -> pf_nameBen Skeggs
2008-08-07nv40/nv50: enable mirror wrap modesBen Skeggs
2008-08-07nouveau: fix buildBen Skeggs
2008-07-23nv all: Copy shader tokens on create, free on delete.Younes Manton
Must copy token stream on shader create, client is allowed to free their copy after creating the state object.
2008-07-23nouveau: is_format_supported() interface changesBen Skeggs
2008-07-21nv50: add NV86 and NV94 to list of "supported" chipsBen Skeggs
2008-07-11nv50: obey do_flip in surface_copy()Ben Skeggs
2008-07-11nv50: quick hack to get textures untiled on map, and tiled on unmapBen Skeggs
progs/fp/tri-tex is all good now rather than all scrambled :)
2008-07-11nv50: demagic tex filter / wrap modeBen Skeggs
2008-07-11nv50: add some texture formatsBen Skeggs
2008-07-11nv50: split tic construction out into own fileBen Skeggs
2008-07-11nv50: add license headers to .c filesBen Skeggs
2008-07-11nv50: enable GART usage for vertex buffersBen Skeggs
AKA "I can haz fast b0rk3d glxgears!!!"
2008-07-11nv50: get clear-scissor workingBen Skeggs
2008-07-11nouveau: update to latest object headerBen Skeggs
2008-07-11nv50: more "abuse" by using libc malloc etc..Ben Skeggs
2008-07-08nv50: make use of nouveau drm 0.0.11 to get 3d goingBen Skeggs
2008-06-29nv50: fixes after rebase + commits note on the code that was just pushed.Ben Skeggs
OK, seems a lot of people have been getting the idea that nouveau is dying lately - I decided to commit some of the work I've been doing lately to prove them wrong :) Progress on my side is slow due to lack of time mainly, but I'm still around. Firstly, don't even bother trying to use gallium on G8x/G9x yet, it won't work. I've deliberately left all the necessary winsys changes out of the commits for a very good reason - I don't know what we're going to need from the DRM exactly yet and don't want to be continually breaking interfaces as I discover additional requirements. On my side, I think I've gone through about 3 different DRM interface changes, and have just discovered that I may need more yet. It'd be very annoying for everyone who uses nouveau to keep things in sync. Once I've got it sorted - I'll commit a lot of cool stuff. Stay tuned. Also, don't look at the shader code.. it's horribly nasty and full of hacks, I used it as an opportunity to learn G8x GPU programs at the same time. New semi-decent code is in works, and will follow at some point. :)
2008-06-29nv50: reverse stencil sides, header is wrongBen Skeggs
2008-06-29nv50: fix line stippleBen Skeggs
2008-06-29nv50: don't multiply polygon offset units by 2.0 like on nv40Ben Skeggs
2008-06-29nv50: maybe some scissor fixes..Ben Skeggs
2008-06-29nv50: vpt translate/scale backwardsBen Skeggs
2008-06-29nv50: whoopsBen Skeggs
2008-06-29nv50: rework miptree/texture/texsurf code a bitBen Skeggs
2008-06-29nv50: turn on depth test/write again, not 100% but winsys handles it betterBen Skeggs
2008-06-29nv50: maintain pipe surface status fieldBen Skeggs
2008-06-29nv50: remove some debugBen Skeggs
2008-06-29nv50: simplify emit_interp a bitBen Skeggs
2008-06-29nv50: make sure static buffers (constbuf, tex control etc) get on reloc listBen Skeggs
2008-06-29nv50: R32_FLOAT vbo formatBen Skeggs
2008-06-29nv50: move surface_map/unmap into nv50_surface.cBen Skeggs
2008-06-29nv50: some people are just born stupid.. really..Ben Skeggs
2008-06-29nv50: make TEX a halfieBen Skeggs
2008-06-29nv50: get tri-scissor-tri workingBen Skeggs
2008-06-29nv50: separate state validation and upload, similar to nv40Ben Skeggs
2008-06-29nv50: fix blend colourBen Skeggs
2008-06-29nv50: use stateobjs for sampler/image_control uploadsBen Skeggs
2008-06-29nv50: hack of a TEX opcodeBen Skeggs
2008-06-29nv50: hacks for stuff I don't really get yetBen Skeggs
2008-06-29nv50: abuse constbuf upload for program uploadBen Skeggs
2008-06-29nv50: a couple more bits'n'piecesBen Skeggs
2008-06-29nv50: disable inline IMMD for now, IMMD+pred == BANG!Ben Skeggs
fixes progs/fp/lit.txt
2008-06-29nv50: simplify interp crap a bit...Ben Skeggs
hopefully there wasn't a good reason I went the route I did.. can't recall..
2008-06-29nv50: do tsc/tic upload + stub out shader TEX stuffBen Skeggs
2008-06-29nv50: disable ztest for now - it doesn't work stillBen Skeggs
2008-06-29nv50: flag to indicate to winsys we want a surface for use as a zeta bufferBen Skeggs
NVIDIA love to make life difficult.. we need different flags in PTEs for zeta.. yay.. not.
2008-06-29nv50: comment on a so-far unseen bugBen Skeggs
2008-06-29nv50: another vbo formatBen Skeggs
2008-06-29nv50: fix blend csoBen Skeggs