Age | Commit message (Collapse) | Author |
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Disable release_hw and emit_mov_from_pred functions as they are
currently not being used.
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Searched for them with:
git grep -E '[!=]=.*PIPE_TEXTURE_2D|PIPE_TEXTURE_2D.*[!=]=|case.*PIPE_TEXTURE_2D'
Behavior hasn't been changed.
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Current practice is to start identifiers with "util_" instead of "u_".
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This is a simple framework that handles splitting primitives in an
abstract way.
The user has to specify the primitive start, start index and count.
Then, it can ask the primitive splitter to "draw" a chunk of the
primitive, staying under a given vertex/index budget.
The primitive splitter will then call user-supplied functions to
emit a range of vertices/indices, as well as switch the edgeflag
on or off.
This is particularly useful for hardware that either has limits
on the vertex count field, or where vertices are pushed on a FIFO
or temporary buffer of limited size.
Note that unlike other splitters, it does not manipulate data in
any way, and merely asks a callback to do so, in vertex intervals.
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That is, remove pipe_context::draw_arrays, pipe_context::draw_elements,
pipe_context::draw_arrays_instanced,
pipe_context::draw_elements_instanced,
pipe_context::draw_range_elements.
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Some drivers define a generic function that is called by all drawing
functions. To implement draw_vbo for such drivers, either draw_vbo
calls the generic function or the prototype of the generic function is
changed to match draw_vbo.
Other drivers have no such generic function. draw_vbo is implemented by
calling either draw_arrays and draw_elements.
For most drivers, set_index_buffer does not mark the state dirty for
tracking. Instead, the index buffer state is emitted whenever draw_vbo
is called, just like the case with draw_elements. It surely can be
improved.
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we need to change it to support composite types
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more consistent with rest of gallium naming conventions.
Also rename driver-internal names for these the same.
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should support separate depth/stencil clears just fine.
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Conflicts:
src/mesa/state_tracker/st_gen_mipmap.c
src/mesa/state_tracker/st_texture.c
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prevents segfault when state trackers try to set default mask.
Other option would be to make this required only for drivers
supporting multisampling, but this seems more clean.
Only dummy implementations (for normal drivers) provided (no driver
supports multisampling yet neither).
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this probably needs further cleanup (just getting a surface for the resource
seems quite nonoptimal and potentially cause unnecessary copies I think)
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The linux-debug target builds...
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Use front/back instead of cw/ccw throughout.
Also, use offset_point/line/fill instead of offset_cw/ccw.
Brings gallium representation of this state into line with its main
user, and also what turns out to be the most common hardware
representation.
This fixes a long-standing bias in the interface towards the
architecture of the software rasterizer.
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Removed the param heaps, haven't been using them for a long
time now.
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Signed-off-by: Corbin Simpson <MostAwesomeDude@gmail.com>
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Conflicts:
src/gallium/auxiliary/draw/draw_context.c
src/gallium/auxiliary/draw/draw_pipe_aaline.c
src/gallium/drivers/llvmpipe/lp_context.c
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When points or lines are decomposed into triangles, we need to be sure
to disable polygon culling, stippling, "un-filled" modes, etc.
This patch sets the rasterization state to disable those things prior to
drawing points/lines with triangles, then restores the previous state
afterward.
The new piglit point-no-line-cull test checks this problem & solution.
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Don't include nv50_context.h and use a forward declaration instead.
nv50_context.h includes nv50_screen.h (itself).
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Silences GCC uninitialized variable warnings.
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uncached reads on nv3x
Faster, simpler and more flexible.
Also, we set those flags properly on nv3x so that we don't allocate buffers in GART.
Since on AGP GART is uncached, OpenGL doesn't distinguish between vertex and index buffers, and we don't support hardware index buffers for now, this caused uncached reads.
Also check bind and not usage for PIPE_BIND_* flags, got broken in the gallium-resources transition.
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RING_3D creates a method start for subchannel 7.
Bind the 3D engine to a fixed subchannel to make it work
This is much faster than the old BEGIN_RING, since we don't need
to waste cycles trying to "autobind" stuff, when a fast static binding
is perfectly good.
Subchannel 7 is chosen because the kernel takes up the lowest ones.
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