Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-01-27 | gallium: it's a reference value, not a reference number | Zack Rusin | |
2009-01-27 | gallium: standardize api on the prefix "nr" | Zack Rusin | |
2009-01-27 | gallium: standardize naming of masks | Zack Rusin | |
2009-01-27 | gallium: standardize on stride instead of pitch in the interface | Zack Rusin | |
2009-01-20 | gallium: Remove the standalone surfaces. | José Fonseca | |
This commit is mostly just a cosmetic change that cleans-up the interfaces, replacing pipe_winsys::surface_* calls by /** * Allocate storage for a display target surface. * * Often surfaces which are meant to be blitted to the front screen (i.e., * display targets) must be allocated with special characteristics, memory * pools, or obtained directly from the windowing system. * * This callback is invoked by the pipe_screenwhen creating a texture marked * with the PIPE_TEXTURE_USAGE_DISPLAY_TARGET flag to get the underlying * buffer storage. */ struct pipe_buffer *(*surface_buffer_create)(struct pipe_winsys *ws, unsigned width, unsigned height, enum pipe_format format, unsigned usage, unsigned *stride); Most drivers were updated but not all were tested. Use the softpipe pipe driver and the xlib winsys changes as a reference when fixing other drivers. | |||
2009-01-13 | nv50: fix progs/tests/manytex | Ben Skeggs | |
Previously all squares were textured with the same texture.. not quite what the demo was supposed to look like! | |||
2009-01-13 | nv50: get glxgears showing all 3 gears instead of 1!! | Ben Skeggs | |
This fixes a lot of other things where not all the geometry got drawn also. | |||
2009-01-13 | nv50: change some magic reg, makes more things work | Ben Skeggs | |
No real idea what this does.. but a lot of things that misrendered and made the GPU throw a DATA_ERROR now work.. I'm wondering what side-effects we'll see from this :) | |||
2009-01-13 | nv50: add DXTn formats | Ben Skeggs | |
2009-01-13 | nv50: shadow mapping | Ben Skeggs | |
2009-01-13 | nv50: aniso | Ben Skeggs | |
2009-01-13 | nv50: occlusion queries | Ben Skeggs | |
Not quite working, but the general idea is right I think. | |||
2009-01-13 | nv50: implement KIL enough for progs/fp/kil to work | Ben Skeggs | |
2009-01-12 | nv50: make rtt work again | Ben Skeggs | |
2009-01-12 | nv50: fix handling of depth textures | Ben Skeggs | |
2009-01-12 | nv50: another typo.. | Ben Skeggs | |
2009-01-12 | nv50: fix assertion failure | Ben Skeggs | |
2009-01-12 | nv50: remove previous hack to manage tiled surfaces | Ben Skeggs | |
2009-01-12 | nv50: fix a typo and a thinko | Ben Skeggs | |
2009-01-12 | nv50: enable npot textures | Ben Skeggs | |
2009-01-12 | nv50: disable shader debug | Ben Skeggs | |
2009-01-12 | nv50: any cpu access to a texture is done on its backing images | Ben Skeggs | |
Still a little dodgy: - RTT will hit an assertion (hopefully!) and fail - 3D textures with depth >= 32 will cause bad things to happen | |||
2009-01-12 | nv50: create buffers for each image that makes up a texture | Ben Skeggs | |
2009-01-08 | gallium: Replace uint64 by standard uint64_t. | José Fonseca | |
uint64 is not (so?) standard, and often redefined by third parties, causing name clashes. | |||
2009-01-06 | nv50: fill image unit index in TEX varients | Ben Skeggs | |
2009-01-06 | nv50: fix crash in nv50_program_destroy | Ben Skeggs | |
2009-01-06 | nv50: working towards 3D textures | Ben Skeggs | |
2009-01-06 | nv50: slightly better miptree allocation | Ben Skeggs | |
I swear this didn't work last time I tried it.. Anyhow, still only suitable for 2D miptrees - more coming once I know the layout. | |||
2009-01-06 | nv50: add TXP to TEX case.. not correct, but anyway.. | Ben Skeggs | |
2009-01-06 | nv50: indentation for TEX is a little overenthusiastic | Ben Skeggs | |
2009-01-06 | nv50: ensure we actually get contiguous regs for TEX insn. | Ben Skeggs | |
Still many more horrible things to fix here... | |||
2008-12-16 | nouveau: return a value for PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS | Ben Skeggs | |
2008-09-18 | nv50: use 3D engine clears, 2D engine doesn't understand zeta formats | Ben Skeggs | |
2008-09-18 | nv50: hack surface alloc a bit for now | Ben Skeggs | |
2008-09-11 | nouveau: gallium directory structure changed again.. | Ben Skeggs | |
2008-08-11 | nouveau: pf_sprint_name -> pf_name | Ben Skeggs | |
2008-08-07 | nv40/nv50: enable mirror wrap modes | Ben Skeggs | |
2008-08-07 | nouveau: fix build | Ben Skeggs | |
2008-07-23 | nv all: Copy shader tokens on create, free on delete. | Younes Manton | |
Must copy token stream on shader create, client is allowed to free their copy after creating the state object. | |||
2008-07-23 | nouveau: is_format_supported() interface changes | Ben Skeggs | |
2008-07-21 | nv50: add NV86 and NV94 to list of "supported" chips | Ben Skeggs | |
2008-07-11 | nv50: obey do_flip in surface_copy() | Ben Skeggs | |
2008-07-11 | nv50: quick hack to get textures untiled on map, and tiled on unmap | Ben Skeggs | |
progs/fp/tri-tex is all good now rather than all scrambled :) | |||
2008-07-11 | nv50: demagic tex filter / wrap mode | Ben Skeggs | |
2008-07-11 | nv50: add some texture formats | Ben Skeggs | |
2008-07-11 | nv50: split tic construction out into own file | Ben Skeggs | |
2008-07-11 | nv50: add license headers to .c files | Ben Skeggs | |
2008-07-11 | nv50: enable GART usage for vertex buffers | Ben Skeggs | |
AKA "I can haz fast b0rk3d glxgears!!!" | |||
2008-07-11 | nv50: get clear-scissor working | Ben Skeggs | |
2008-07-11 | nouveau: update to latest object header | Ben Skeggs | |