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path: root/src/gallium/drivers/nvc0/nvc0_3d.xml.h
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2011-03-13nvc0: identify VERTEX_QUARANTINEChristoph Bumiller
Well, not sure what exactly it is, but it certainly doesn't contain the control flow stack, but vertex data. Not sure about size, I've only seen the first few KiB written, but the binary driver seems to allocate more.
2011-03-05nv50,nvc0: fix texture layer issuesChristoph Bumiller
2011-02-16nvc0: fix clipping and use VIEWPORT instead of SCISSORChristoph Bumiller
2011-02-16nvc0: demagic the clear flags and fix region clearsChristoph Bumiller
The CLIP_RECTs always affect dedicated clears, and it's nicer than having to mark the viewport or scissor state dirty after it.
2011-02-16nvc0: front stencil mask and func mask methods are swappedChristoph Bumiller
2011-02-09nvc0: fix stride of NVC0_3D_RT methodsChristoph Bumiller
2011-01-30nvc0: implement transform feedback stateChristoph Bumiller
2011-01-23nvc0: implement point coord replacementChristoph Bumiller
But we have to cheat and peek at the GENERIC semantic indices the state tracker uses for TEXn. Only outputs from 0x300 to 0x37c can be replaced, and so we have to know on shader compilation which ones to put there in order to keep doing separate shader objects properly. At some point I'll probably create a patch that makes gallium not force us to discard the information about what is a TexCoord.
2011-01-16nvc0: fix and enable instanced drawing and arraysChristoph Bumiller
2011-01-13nvc0: identify POINT_RASTER_RULES, add POINT_SMOOTH stateChristoph Bumiller
Point smoothing requires rasterization rules to be set to OGL. Sorry for the extra noise caused by the header update.
2011-01-09nvc0: implement queriesChristoph Bumiller
2010-12-11nvc0: enable vertex color clampingChristoph Bumiller
2010-12-09nvc0: index buffers are backChristoph Bumiller
Probably because long methods are gone index buffers must be explicit again.
2010-11-12nvc0: import nvc0 gallium driverChristoph Bumiller