Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-02-24 | nvc0: don't fold loads from local memory | Christoph Bumiller | |
2011-02-24 | nvc0: don't visit target blocks of a loop break multiple times | Christoph Bumiller | |
2011-02-09 | nvc0: replace branching with predicated insns where feasible | Christoph Bumiller | |
2011-02-09 | nvc0: set basic block on manual instruction insertion | Christoph Bumiller | |
2011-01-23 | nvc0: recognize r63 as zero in constant folding | Christoph Bumiller | |
2011-01-15 | nvc0: make sure all sources of the BIND op are distinct | Christoph Bumiller | |
They're supposed to be assigned consecutive registers so they can't contain the same SSA value more than once. | |||
2010-12-19 | nvc0: improve shader support for texturing | Christoph Bumiller | |
Fixed shadow and cube texture fetches, add array texture fetches. | |||
2010-12-10 | nvc0: fix branching ops | Christoph Bumiller | |
- bra is PC relative - jump to else condition was inverted - handle integer comparisons | |||
2010-11-12 | nvc0: import nvc0 gallium driver | Christoph Bumiller | |