Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-03-13 | nv50,nvc0: add some missing resource referencing | Christoph Bumiller | |
2011-03-13 | nvc0: don't enable early-z if alpha test is enabled | Christoph Bumiller | |
Depth values are also written before the shader is executed, so if early tests are enabled, fragments that failed the alpha test were modifying the depth buffer, but they shouldn't. | |||
2011-03-13 | nvc0: move sprite coord replace state into cso | Christoph Bumiller | |
It's not dependent on any other state anymore now. | |||
2011-03-05 | nv50,nvc0: share sampler state creation | Christoph Bumiller | |
2011-03-05 | nv50,nvc0: update the format tables | Christoph Bumiller | |
Removed sampler view support for USCALED/SSCALED, the texture unit refuses to convert to non-normalized float. The enums are treated like UNORM. Removed duplicate format related headers. | |||
2011-03-01 | nouveau: ensure vbo_dirty is set when buffer write transfer complete | Ben Skeggs | |
This introduces a shared nouveau_context struct to track such things. Signed-off-by: Ben Skeggs <bskeggs@redhat.com> | |||
2011-03-01 | nvc0: port to common fence/mm/buffer code | Ben Skeggs | |
Signed-off-by: Ben Skeggs <bskeggs@redhat.com> | |||
2011-02-24 | nvc0: multiply polygon offset units by 2 | Christoph Bumiller | |
Wasn't sure if this still was necessary because the piglit test started to fail at some point on nv50 where we already do this. | |||
2011-02-16 | nvc0: fix blend factor mapping | Christoph Bumiller | |
2011-02-16 | nvc0: fix clipping and use VIEWPORT instead of SCISSOR | Christoph Bumiller | |
2011-02-16 | nvc0: front stencil mask and func mask methods are swapped | Christoph Bumiller | |
2011-02-14 | gallium: notify drivers about possible changes in user buffer contents | Marek Olšák | |
Also implement the redefine_user_buffer hook in the drivers. | |||
2011-01-30 | nvc0: implement transform feedback state | Christoph Bumiller | |
2011-01-13 | nvc0: identify POINT_RASTER_RULES, add POINT_SMOOTH state | Christoph Bumiller | |
Point smoothing requires rasterization rules to be set to OGL. Sorry for the extra noise caused by the header update. | |||
2010-12-27 | nvc0: reference the vertex buffers | Christoph Bumiller | |
2010-12-27 | nvc0: implement VRAM buffer transfers with bounce buffers | Christoph Bumiller | |
2010-12-23 | nvc0: use most defs/decls from nouveau_pushbuf.h | Christoph Bumiller | |
2010-12-19 | nvc0: fix clipping with scissors/viewport | Christoph Bumiller | |
Also setup optional path to use proper primitive clipping instead, which is probably slower. | |||
2010-12-11 | nvc0: support user clip planes | Christoph Bumiller | |
2010-12-10 | nvc0: fix FACE state and and handle FACE sysval/varying offset | Christoph Bumiller | |
2010-11-12 | nvc0: import nvc0 gallium driver | Christoph Bumiller | |