Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-03-05 | nv50,nvc0: share sampler state creation | Christoph Bumiller | |
2011-03-05 | nv50,nvc0: fix texture layer issues | Christoph Bumiller | |
2011-02-16 | nvc0: fix clipping and use VIEWPORT instead of SCISSOR | Christoph Bumiller | |
2011-02-16 | nvc0: force vertex data through FIFO if we need to convert it | Christoph Bumiller | |
We may want to put the converted vertex buffer in persistent storage instead, but these are rare corner cases. | |||
2011-01-30 | nvc0: implement transform feedback state | Christoph Bumiller | |
2011-01-16 | nvc0: fix and enable instanced drawing and arrays | Christoph Bumiller | |
2011-01-13 | nvc0: identify POINT_RASTER_RULES, add POINT_SMOOTH state | Christoph Bumiller | |
Point smoothing requires rasterization rules to be set to OGL. Sorry for the extra noise caused by the header update. | |||
2010-12-23 | nvc0: use most defs/decls from nouveau_pushbuf.h | Christoph Bumiller | |
2010-12-19 | nvc0: fix clipping with scissors/viewport | Christoph Bumiller | |
Also setup optional path to use proper primitive clipping instead, which is probably slower. | |||
2010-11-12 | nvc0: import nvc0 gallium driver | Christoph Bumiller | |