Age | Commit message (Expand) | Author |
---|---|---|
2010-12-25 | nvfx: restore BEGIN_RING usage | Xavier Chantry |
2010-12-02 | gallium: support for array textures and related changes | Roland Scheidegger |
2010-09-05 | nvfx: switch to rules-ng-ng register headers | Luca Barbieri |
2010-08-21 | nvfx: fix lodbias | Luca Barbieri |
2010-08-21 | nvfx: refactor sampling code, add support for swizzles and depth tex | Luca Barbieri |
2010-08-21 | nvfx: new 2D: optimize fragtex format lookup | Luca Barbieri |
2010-08-21 | nvfx: new 2D: rewrite miptree code, adapt transfers | Luca Barbieri |
2010-08-20 | gallium: make all checks for PIPE_TEXTURE_2D check for PIPE_TEXTURE_RECT too | Luca Barbieri |
2010-04-12 | nvfx: so->RING_3D: fragtex | Luca Barbieri |
2010-04-10 | Squashed commit of the following: | Keith Whitwell |
2010-03-30 | gallium: adapt all code to the renamed depth/stencil formats | Roland Scheidegger |
2010-03-22 | nvfx: fix sampler views support | Luca Barbieri |
2010-03-15 | nv30, nv40: move last files to nvfx/ and rm -rf nv30 nv40 | Luca Barbieri |