Age | Commit message (Expand) | Author |
2010-08-21 | nvfx: fix warnings | Luca Barbieri |
2010-08-21 | nvfx: fix GPU hardlocks when depth buffer is absent | Luca Barbieri |
2010-08-21 | nvfx: support flatshade_first | Luca Barbieri |
2010-08-21 | nvfx: support proper shader linkage - adds glsl support | Luca Barbieri |
2010-08-21 | nvfx: rewrite draw code and buffer code | Luca Barbieri |
2010-08-21 | nvfx: refactor sampling code, add support for swizzles and depth tex | Luca Barbieri |
2010-08-21 | nvfx: new 2D: new render temporaries with resources | Luca Barbieri |
2010-08-21 | nvfx: new 2D: use new 2D engine in Gallium | Luca Barbieri |
2010-07-29 | gallium: Keep only pipe_context::draw_vbo. | Chia-I Wu |
2010-07-29 | gallium: Implement draw_vbo and set_index_buffer for all drivers. | Chia-I Wu |
2010-04-19 | nvfx: Adapt for index bias interface change. | José Fonseca |
2010-04-12 | nvfx: Add support for two sided color | Luca Barbieri |
2010-04-12 | nvfx: remove #include "nouveau_stateobj.h" | Luca Barbieri |
2010-04-12 | nvfx: rework validation logic to use code and avoid stateobjs | Luca Barbieri |
2010-04-12 | nvfx: add NVFX_NEW_{FRAG,VERT}CONST | Luca Barbieri |
2010-04-12 | nvfx: so->sb: blend | Luca Barbieri |
2010-04-12 | nvfx: so->sb: zsa | Luca Barbieri |
2010-04-12 | nvfx: so->sb: rasterizer | Luca Barbieri |
2010-04-12 | nvfx: so->RING_3D: fb | Luca Barbieri |
2010-04-12 | nvfx: so->RING_3D: fragprog | Luca Barbieri |
2010-04-12 | nvfx: so->RING_3D: fragtex | Luca Barbieri |
2010-04-12 | nvfx: so->RING_3D: vbo | Luca Barbieri |
2010-04-12 | nvfx: stop using flush_notify | Luca Barbieri |
2010-04-10 | Squashed commit of the following: | Keith Whitwell |
2010-03-22 | nvfx: fix sampler views support | Luca Barbieri |
2010-03-15 | Merge commit 'origin/master' into gallium-sampler-view | Keith Whitwell |
2010-03-15 | nv30, nv40: partially non-trivially unify sampler state in nv[34]0_state.c | Luca Barbieri |
2010-03-15 | nv30, nv40: partially non-trivially unify nv[34]0_fragtex.c | Luca Barbieri |
2010-03-15 | nv30, nv40: unify nv[34]0_context.c | Luca Barbieri |
2010-03-15 | nv30, nv40: fully unify nv[34]0_context.h | Luca Barbieri |
2010-03-15 | nv30, nv40: non-trivially unify nv[34]0_vertprog.c | Luca Barbieri |
2010-03-15 | nv30, nv40: partially unify nv[34]0_state.c | Luca Barbieri |
2010-03-15 | nv30, nv40: unify nv[34]0_vbo.c | Luca Barbieri |
2010-03-15 | nv30, nv40: non-trivially unify nv[34]0_draw.c | Luca Barbieri |
2010-03-15 | nv30, nv40: non-trivially unify nv[34]0_fragprog.c | Luca Barbieri |
2010-03-15 | nv30, nv40: non-trivially unify nv[34]0_state_fb.c | Luca Barbieri |
2010-03-15 | nv30, nv40: unify nv[34]0_state_viewport.c | Luca Barbieri |
2010-03-15 | nv30, nv40: unify nv[34]0_query.c | Luca Barbieri |
2010-03-15 | nv30, nv40: unify nv[34]0_state_stipple.c | Luca Barbieri |
2010-03-15 | nv30, nv40: unify identical nv[34]0_state_zsa.c | Luca Barbieri |
2010-03-15 | nv30, nv40: unify identical nv[34]0_state_scissor.c | Luca Barbieri |
2010-03-15 | nv30, nv40: unify identical nv[34]0_state_rasterizer.c | Luca Barbieri |
2010-03-15 | nv30, nv40: unify identical nv[34]0_state_blend.c | Luca Barbieri |
2010-03-15 | nv30, nv40: non-trivially unify nv[34]0_state_emit.c | Luca Barbieri |
2010-03-15 | nv30, nv40: unify identical nv[34]0_transfer.c | Luca Barbieri |
2010-03-15 | nv30, nv40: unify identical nv[34]0_clear.c | Luca Barbieri |
2010-03-15 | nv30, nv40: add is_nv4x member to context and screen structs | Luca Barbieri |
2010-03-15 | nv30, nv40: unify all structures and headers, except shaders | Luca Barbieri |