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path: root/src/gallium/drivers/nvfx/nvfx_context.h
AgeCommit message (Expand)Author
2010-08-21nvfx: fix warningsLuca Barbieri
2010-08-21nvfx: fix GPU hardlocks when depth buffer is absentLuca Barbieri
2010-08-21nvfx: support flatshade_firstLuca Barbieri
2010-08-21nvfx: support proper shader linkage - adds glsl supportLuca Barbieri
2010-08-21nvfx: rewrite draw code and buffer codeLuca Barbieri
2010-08-21nvfx: refactor sampling code, add support for swizzles and depth texLuca Barbieri
2010-08-21nvfx: new 2D: new render temporaries with resourcesLuca Barbieri
2010-08-21nvfx: new 2D: use new 2D engine in GalliumLuca Barbieri
2010-07-29gallium: Keep only pipe_context::draw_vbo.Chia-I Wu
2010-07-29gallium: Implement draw_vbo and set_index_buffer for all drivers.Chia-I Wu
2010-04-19nvfx: Adapt for index bias interface change.José Fonseca
2010-04-12nvfx: Add support for two sided colorLuca Barbieri
2010-04-12nvfx: remove #include "nouveau_stateobj.h"Luca Barbieri
2010-04-12nvfx: rework validation logic to use code and avoid stateobjsLuca Barbieri
2010-04-12nvfx: add NVFX_NEW_{FRAG,VERT}CONSTLuca Barbieri
2010-04-12nvfx: so->sb: blendLuca Barbieri
2010-04-12nvfx: so->sb: zsaLuca Barbieri
2010-04-12nvfx: so->sb: rasterizerLuca Barbieri
2010-04-12nvfx: so->RING_3D: fbLuca Barbieri
2010-04-12nvfx: so->RING_3D: fragprogLuca Barbieri
2010-04-12nvfx: so->RING_3D: fragtexLuca Barbieri
2010-04-12nvfx: so->RING_3D: vboLuca Barbieri
2010-04-12nvfx: stop using flush_notifyLuca Barbieri
2010-04-10Squashed commit of the following:Keith Whitwell
2010-03-22nvfx: fix sampler views supportLuca Barbieri
2010-03-15Merge commit 'origin/master' into gallium-sampler-viewKeith Whitwell
2010-03-15nv30, nv40: partially non-trivially unify sampler state in nv[34]0_state.cLuca Barbieri
2010-03-15nv30, nv40: partially non-trivially unify nv[34]0_fragtex.cLuca Barbieri
2010-03-15nv30, nv40: unify nv[34]0_context.cLuca Barbieri
2010-03-15nv30, nv40: fully unify nv[34]0_context.hLuca Barbieri
2010-03-15nv30, nv40: non-trivially unify nv[34]0_vertprog.cLuca Barbieri
2010-03-15nv30, nv40: partially unify nv[34]0_state.cLuca Barbieri
2010-03-15nv30, nv40: unify nv[34]0_vbo.cLuca Barbieri
2010-03-15nv30, nv40: non-trivially unify nv[34]0_draw.cLuca Barbieri
2010-03-15nv30, nv40: non-trivially unify nv[34]0_fragprog.cLuca Barbieri
2010-03-15nv30, nv40: non-trivially unify nv[34]0_state_fb.cLuca Barbieri
2010-03-15nv30, nv40: unify nv[34]0_state_viewport.cLuca Barbieri
2010-03-15nv30, nv40: unify nv[34]0_query.cLuca Barbieri
2010-03-15nv30, nv40: unify nv[34]0_state_stipple.cLuca Barbieri
2010-03-15nv30, nv40: unify identical nv[34]0_state_zsa.cLuca Barbieri
2010-03-15nv30, nv40: unify identical nv[34]0_state_scissor.cLuca Barbieri
2010-03-15nv30, nv40: unify identical nv[34]0_state_rasterizer.cLuca Barbieri
2010-03-15nv30, nv40: unify identical nv[34]0_state_blend.cLuca Barbieri
2010-03-15nv30, nv40: non-trivially unify nv[34]0_state_emit.cLuca Barbieri
2010-03-15nv30, nv40: unify identical nv[34]0_transfer.cLuca Barbieri
2010-03-15nv30, nv40: unify identical nv[34]0_clear.cLuca Barbieri
2010-03-15nv30, nv40: add is_nv4x member to context and screen structsLuca Barbieri
2010-03-15nv30, nv40: unify all structures and headers, except shadersLuca Barbieri