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path: root/src/gallium/drivers/nvfx/nvfx_fragprog.c
AgeCommit message (Expand)Author
2010-12-25nvfx: restore BEGIN_RING usageXavier Chantry
2010-12-16nvfx: fix fragprog word swapping on big-endian machinesBen Skeggs
2010-10-04nvfx: Pair os_malloc_aligned() with os_free_aligned().Krzysztof Smiechowicz
2010-09-22nvfx: remove gl_PointCoord hackLuca Barbieri
2010-09-15nvfx: Silence uninitialized variable warnings.Vinson Lee
2010-09-12nvfx: Remove unused variables.Vinson Lee
2010-09-05nvfx: support nv30 simulation on nv40Luca Barbieri
2010-09-05nvfx: switch to rules-ng-ng register headersLuca Barbieri
2010-09-05nvfx: properly return fogcoord.w == 1Luca Barbieri
2010-09-05nvfx: add rewritten swtnl supportLuca Barbieri
2010-09-05nvfx: support unlimited constants and immediates in fpLuca Barbieri
2010-09-04nvfx: implement fp SSG properlyLuca Barbieri
2010-09-04nv40: support all 10 texcoordsLuca Barbieri
2010-09-04nvfx: support all coord conventions in hardwareLuca Barbieri
2010-09-03nvfx: implement LIT in fpLuca Barbieri
2010-08-25nvfx: Set pointer to NULL after free.Vinson Lee
2010-08-23nvfx: improve fp temp accountingLuca Barbieri
2010-08-23nvfx: emit bo relocations only when neededLuca Barbieri
2010-08-23nvfx: match Gallium's gl_PointCoord brokennessLuca Barbieri
2010-08-23nvfx: support clip planes sensibly and fix them on nv30Luca Barbieri
2010-08-23nvfx: fix minor memory leakLuca Barbieri
2010-08-23nvfx: support both sprite coord originsLuca Barbieri
2010-08-23nvfx: use 64-bit bitmasks for tempsLuca Barbieri
2010-08-22nvfx: refactor to support multiple fragment program versionsLuca Barbieri
2010-08-22nvfx: move stuff aroundLuca Barbieri
2010-08-22nvfx: simplify and correct fragment program update logicLuca Barbieri
2010-08-22nvfx: use relocations array for vp constantsLuca Barbieri
2010-08-21nvfx: Silence uninitialized variable warnings.Vinson Lee
2010-08-21nvfx: Fix SCons build.Vinson Lee
2010-08-21nvfx: tweak CMP in fpLuca Barbieri
2010-08-21nvfx: implement TXL in fpLuca Barbieri
2010-08-21nvfx: implement SSG in fpLuca Barbieri
2010-08-21nvfx: implement DP2 in vp and fpLuca Barbieri
2010-08-21nvfx: implement TRUNC in vp and fpLuca Barbieri
2010-08-21nvfx: implement NOPLuca Barbieri
2010-08-21nv40: add fragment program control flowLuca Barbieri
2010-08-21nvfx: refactor shader assemblerLuca Barbieri
2010-08-21nvfx: add option to dump shaders in TGSI and native codeLuca Barbieri
2010-08-21nvfx: support proper shader linkage - adds glsl supportLuca Barbieri
2010-08-21nvfx: rewrite draw code and buffer codeLuca Barbieri
2010-07-24nvfx: Move declaration before code.Vinson Lee
2010-04-18nvfx: move declarations before codeBrian Paul
2010-04-18nvfx: fix fragment program constant updatesLuca Barbieri
2010-04-17nvfx: Initialize variables.Vinson Lee
2010-04-17nvfx: Remove unnecessary headers.Vinson Lee
2010-04-13nvfx: use dynamically sized rotating BO pool for fragment programsLuca Barbieri
2010-04-12nvfx: rework validation logic to use code and avoid stateobjsLuca Barbieri
2010-04-12nvfx: add NVFX_NEW_{FRAG,VERT}CONSTLuca Barbieri
2010-04-12nvfx: so->RING_3D: fragprogLuca Barbieri
2010-04-10Squashed commit of the following:Keith Whitwell