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path: root/src/gallium/drivers/nvfx/nvfx_fragprog.c
AgeCommit message (Expand)Author
2010-09-04nv40: support all 10 texcoordsLuca Barbieri
2010-09-04nvfx: support all coord conventions in hardwareLuca Barbieri
2010-09-03nvfx: implement LIT in fpLuca Barbieri
2010-08-25nvfx: Set pointer to NULL after free.Vinson Lee
2010-08-23nvfx: improve fp temp accountingLuca Barbieri
2010-08-23nvfx: emit bo relocations only when neededLuca Barbieri
2010-08-23nvfx: match Gallium's gl_PointCoord brokennessLuca Barbieri
2010-08-23nvfx: support clip planes sensibly and fix them on nv30Luca Barbieri
2010-08-23nvfx: fix minor memory leakLuca Barbieri
2010-08-23nvfx: support both sprite coord originsLuca Barbieri
2010-08-23nvfx: use 64-bit bitmasks for tempsLuca Barbieri
2010-08-22nvfx: refactor to support multiple fragment program versionsLuca Barbieri
2010-08-22nvfx: move stuff aroundLuca Barbieri
2010-08-22nvfx: simplify and correct fragment program update logicLuca Barbieri
2010-08-22nvfx: use relocations array for vp constantsLuca Barbieri
2010-08-21nvfx: Silence uninitialized variable warnings.Vinson Lee
2010-08-21nvfx: Fix SCons build.Vinson Lee
2010-08-21nvfx: tweak CMP in fpLuca Barbieri
2010-08-21nvfx: implement TXL in fpLuca Barbieri
2010-08-21nvfx: implement SSG in fpLuca Barbieri
2010-08-21nvfx: implement DP2 in vp and fpLuca Barbieri
2010-08-21nvfx: implement TRUNC in vp and fpLuca Barbieri
2010-08-21nvfx: implement NOPLuca Barbieri
2010-08-21nv40: add fragment program control flowLuca Barbieri
2010-08-21nvfx: refactor shader assemblerLuca Barbieri
2010-08-21nvfx: add option to dump shaders in TGSI and native codeLuca Barbieri
2010-08-21nvfx: support proper shader linkage - adds glsl supportLuca Barbieri
2010-08-21nvfx: rewrite draw code and buffer codeLuca Barbieri
2010-07-24nvfx: Move declaration before code.Vinson Lee
2010-04-18nvfx: move declarations before codeBrian Paul
2010-04-18nvfx: fix fragment program constant updatesLuca Barbieri
2010-04-17nvfx: Initialize variables.Vinson Lee
2010-04-17nvfx: Remove unnecessary headers.Vinson Lee
2010-04-13nvfx: use dynamically sized rotating BO pool for fragment programsLuca Barbieri
2010-04-12nvfx: rework validation logic to use code and avoid stateobjsLuca Barbieri
2010-04-12nvfx: add NVFX_NEW_{FRAG,VERT}CONSTLuca Barbieri
2010-04-12nvfx: so->RING_3D: fragprogLuca Barbieri
2010-04-10Squashed commit of the following:Keith Whitwell
2010-03-23nvfx: don't crash on empty fragment programLuca Barbieri
2010-03-15nvfx: remove src_native_swz, which was a no-opLuca Barbieri
2010-03-15nvfx: clean up shader headerLuca Barbieri
2010-03-15nv30, nv40: non-trivially unify nv[34]0_fragprog.cLuca Barbieri