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path: root/src/gallium/drivers/nvfx/nvfx_push.c
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2010-12-25nvfx: restore BEGIN_RING usageXavier Chantry
Michel Hermier reported libdrm segfault (and kernel crash) on nv40 using gallium : http://www.mail-archive.com/nouveau@lists.freedesktop.org/msg06563.html It turns out these were caused by some missing WAIT_RING (or wrong computation of the WAIT_RING sizes). Unlike all other libdrm_nouveau users, nvfx gallium tried to use a mininum calls of WAIT_RING, one WAIT_RING could apply to many methods for different code paths and spread across several functions. This made it too tricky to find out what the missing or wrong WAIT_RING was. By restoring BEGIN_RING, we force one WAIT_RING per method, and it's much easier to check if the free size required in the pushbuffer is correct. As curro said, "let's keep it simple for the maintainers until the big bottlenecks are gone" Benchmarked on nv35 with openarena, nexuiz and ut2004 and no performance regression. The core of this patch was made with Coccinelle, with minor manual fixes made on top. Tested-by: Michel Hermier <hermier@frugalware.org> Signed-off-by: Francisco Jerez <currojerez@riseup.net>
2010-09-05nvfx: switch to rules-ng-ng register headersLuca Barbieri
This is the new register generation toolkit in use by nouveau. As far as I know, this is the best register description toolkit in existence, and you should use it too for your hardware :) Thanks to Marcin Kościelnicki for inventing it and performing invaluable reverse engineering work of nVidia chips.
2010-08-24nvfx: don't emit dummy commands on nv30Luca Barbieri
Should fix errors on the original nv30, reported by pmdata.
2010-08-21nvfx: mostly fix inline corruption magicallyLuca Barbieri
Not sure why this mostly works.
2010-08-21nvfx: rewrite draw code and buffer codeLuca Barbieri
This is a full rewrite of the drawing and buffer management logic. It offers a lot of improvements: 1. A copy of buffers is now always kept in system memory. This is necessary to allow software processing of them, which is necessary or improves performance in many cases. 2. Support for pushing vertices on the FIFO, with index lookup if necessary. 3. "Smart" draw code that tries to intelligently choose the cheapest way to draw something: whether to use inline vertices or hardware vertex buffer, and whether to use hardware index buffers 4. Support for all vertex formats supported by the hardware 5. Usage of translate to push vertices, supporting all formats that are sensible to use as vertex formats 6. Support for base vertex 7. Usage of Ben Skeggs' primitive splitter originally for nv50, allowing correct splitting of line loops, triangle fans, etc. 8. Support for instancing 9. Precomputation using the vertex elements CSO Thanks to Ben Skeggs for his primitive splitter originally for nv50. Thanks to Christoph Bumiller for his nv50 push code, that was the basis of this work, even though I changed his code dramatically, in particular to replace his ad-hoc vertex data emitter with translate. The changes could also go into nv50 too, but there are substantial differences due to the additional nv50 hardware features.