Age | Commit message (Expand) | Author |
---|---|---|
2010-08-21 | nvfx: rewrite draw code and buffer code | Luca Barbieri |
2010-08-21 | nvfx: new 2D: use new 2D engine in Gallium | Luca Barbieri |
2010-04-18 | nvfx: Fix include recursion. | Vinson Lee |
2010-04-15 | nouveau: replace vtxbuf/idxbuf caps with BO_ flags in nouveau_screen and fix ... | Luca Barbieri |
2010-04-12 | nvfx: allocate a bigger block for queries | Luca Barbieri |
2010-04-12 | nvfx: support an unlimited number of occlusion queries | Luca Barbieri |
2010-04-12 | nvfx: move check for NOUVEAU_SWTNL | Luca Barbieri |
2010-04-12 | nvfx: rework validation logic to use code and avoid stateobjs | Luca Barbieri |
2010-04-10 | Squashed commit of the following: | Keith Whitwell |
2010-03-23 | nvfx: add NOUVEAU_VTXIDX_IN_VRAM variable to put vertex/index buffers in VRAM | Luca Barbieri |
2010-03-15 | nvfx: move nv04_surface_2d.c into nvfx directory | Luca Barbieri |
2010-03-15 | nv30, nv40: add is_nv4x member to context and screen structs | Luca Barbieri |
2010-03-15 | nv30, nv40: unify all structures and headers, except shaders | Luca Barbieri |