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path: root/src/gallium/drivers/nvfx/nvfx_screen.h
AgeCommit message (Expand)Author
2010-09-05nvfx: support nv30 simulation on nv40Luca Barbieri
2010-09-04nvfx: support rendering to more formatsLuca Barbieri
2010-08-25nvfx: Clean up header file inclusion in nvfx_screen.h.Vinson Lee
2010-08-21nvfx: rewrite draw code and buffer codeLuca Barbieri
2010-08-21nvfx: new 2D: use new 2D engine in GalliumLuca Barbieri
2010-04-18nvfx: Fix include recursion.Vinson Lee
2010-04-15nouveau: replace vtxbuf/idxbuf caps with BO_ flags in nouveau_screen and fix ...Luca Barbieri
2010-04-12nvfx: allocate a bigger block for queriesLuca Barbieri
2010-04-12nvfx: support an unlimited number of occlusion queriesLuca Barbieri
2010-04-12nvfx: move check for NOUVEAU_SWTNLLuca Barbieri
2010-04-12nvfx: rework validation logic to use code and avoid stateobjsLuca Barbieri
2010-04-10Squashed commit of the following:Keith Whitwell
2010-03-23nvfx: add NOUVEAU_VTXIDX_IN_VRAM variable to put vertex/index buffers in VRAMLuca Barbieri
2010-03-15nvfx: move nv04_surface_2d.c into nvfx directoryLuca Barbieri
2010-03-15nv30, nv40: add is_nv4x member to context and screen structsLuca Barbieri
2010-03-15nv30, nv40: unify all structures and headers, except shadersLuca Barbieri