Age | Commit message (Expand) | Author |
2010-08-23 | nvfx: support both sprite coord origins | Luca Barbieri |
2010-08-22 | nvfx: move stuff around | Luca Barbieri |
2010-08-22 | nvfx: make stipple setting independent of enable | Luca Barbieri |
2010-08-21 | nvfx: fix GPU hardlocks when depth buffer is absent | Luca Barbieri |
2010-08-21 | nvfx: support flatshade_first | Luca Barbieri |
2010-08-21 | nvfx: support proper shader linkage - adds glsl support | Luca Barbieri |
2010-08-21 | nvfx: rewrite draw code and buffer code | Luca Barbieri |
2010-08-21 | nvfx: refactor sampling code, add support for swizzles and depth tex | Luca Barbieri |
2010-08-21 | nvfx: reference count bound objects | Luca Barbieri |
2010-07-29 | gallium: Implement draw_vbo and set_index_buffer for all drivers. | Chia-I Wu |
2010-05-21 | Merge branch 'gallium-msaa' | Roland Scheidegger |
2010-05-18 | gallium: implement set_sample_mask() in all drivers | Roland Scheidegger |
2010-05-14 | gallium: more work on ccw flag removal | Keith Whitwell |
2010-05-14 | gallium: convert rasterizer state to use gl-style front/back concepts | Keith Whitwell |
2010-04-12 | nvfx: Add support for two sided color | Luca Barbieri |
2010-04-12 | nvfx: rework validation logic to use code and avoid stateobjs | Luca Barbieri |
2010-04-12 | nvfx: add NVFX_NEW_{FRAG,VERT}CONST | Luca Barbieri |
2010-04-12 | nvfx: so->sb: blend | Luca Barbieri |
2010-04-12 | nvfx: so->sb: zsa | Luca Barbieri |
2010-04-12 | nvfx: so->sb: rasterizer | Luca Barbieri |
2010-04-10 | Squashed commit of the following: | Keith Whitwell |
2010-03-15 | nvfx: fix up after merge | Keith Whitwell |
2010-03-15 | Merge commit 'origin/master' into gallium-sampler-view | Keith Whitwell |
2010-03-15 | nv30, nv40: partially non-trivially unify sampler state in nv[34]0_state.c | Luca Barbieri |
2010-03-15 | nv30, nv40: non-trivially unify nv[34]0_vertprog.c | Luca Barbieri |
2010-03-15 | nv30, nv40: partially unify nv[34]0_state.c | Luca Barbieri |