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path: root/src/gallium/drivers/nvfx/nvfx_state.h
AgeCommit message (Expand)Author
2010-09-05nvfx: add rewritten swtnl supportLuca Barbieri
2010-09-04nvfx: support all coord conventions in hardwareLuca Barbieri
2010-08-23nvfx: support clip planes sensibly and fix them on nv30Luca Barbieri
2010-08-23nvfx: support both sprite coord originsLuca Barbieri
2010-08-22nvfx: refactor to support multiple fragment program versionsLuca Barbieri
2010-08-22nvfx: simplify and correct fragment program update logicLuca Barbieri
2010-08-22nvfx: use relocations array for vp constantsLuca Barbieri
2010-08-21nvfx: add vertex program control flowLuca Barbieri
2010-08-21nvfx: support proper shader linkage - adds glsl supportLuca Barbieri
2010-04-13nvfx: use dynamically sized rotating BO pool for fragment programsLuca Barbieri
2010-04-12nvfx: so->RING_3D: vertprogLuca Barbieri
2010-04-12nvfx: so->RING_3D: fragprogLuca Barbieri
2010-04-12nouveau: add state buffers, lightweight replacement for state objectsLuca Barbieri
2010-04-10Squashed commit of the following:Keith Whitwell
2010-03-15nv30, nv40: partially non-trivially unify sampler state in nv[34]0_state.cLuca Barbieri
2010-03-15nv30, nv40: unify all structures and headers, except shadersLuca Barbieri