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path: root/src/gallium/drivers/nvfx/nvfx_state_fb.c
AgeCommit message (Expand)Author
2010-12-25nvfx: restore BEGIN_RING usageXavier Chantry
2010-12-02gallium: support for array textures and related changesRoland Scheidegger
2010-11-25nvfx: reset nvfx->hw_zetaXavier Chantry
2010-11-25nvfx: fb->nr_cbufs <= 1 on nv30Xavier Chantry
2010-09-24nvfx: add RGB framebuffer format support in addition to BGRLuca Barbieri
2010-09-05nvfx: switch to rules-ng-ng register headersLuca Barbieri
2010-09-04nvfx: support rendering to more formatsLuca Barbieri
2010-09-04nvfx: prevent swizzled rendering into formats where it's not supportedLuca Barbieri
2010-09-04nvfx: support all coord conventions in hardwareLuca Barbieri
2010-09-04nvfx: add missing pushbuffer space checkLuca Barbieri
2010-08-23nvfx: emit bo relocations only when neededLuca Barbieri
2010-08-21nvfx: fix GPU hardlocks when depth buffer is absentLuca Barbieri
2010-08-21nvfx: rewrite draw code and buffer codeLuca Barbieri
2010-08-21nvfx: new 2D: new render temporaries with resourcesLuca Barbieri
2010-08-21nvfx: new 2D: use new 2D engine in GalliumLuca Barbieri
2010-08-21nvfx: new 2D: rewrite miptree code, adapt transfersLuca Barbieri
2010-04-20gallium: replace pipe_resource::_usage with pipe_resource::usageBrian Paul
2010-04-12nvfx: rework validation logic to use code and avoid stateobjsLuca Barbieri
2010-04-12nvfx: so->RING_3D: fbLuca Barbieri
2010-04-10Squashed commit of the following:Keith Whitwell
2010-03-30gallium: adapt all code to the renamed depth/stencil formatsRoland Scheidegger
2010-03-15nv30, nv40: non-trivially unify nv[34]0_state_fb.cLuca Barbieri