Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-04-12 | nvfx: rework validation logic to use code and avoid stateobjs | Luca Barbieri | |
This makes the code faster due to the lack of indirect calls and also makes it much easier to understand what is actually going on. | |||
2010-04-12 | nvfx: so->RING_3D: stipple | Luca Barbieri | |
2010-03-15 | nv30, nv40: unify nv[34]0_state_stipple.c | Luca Barbieri | |
The files are identical, except for the fact that the nv40 version forgets to unreference the stateobj. Unified to the correct nv30 version. |