summaryrefslogtreecommitdiff
path: root/src/gallium/drivers/nvfx/nvfx_surface.c
AgeCommit message (Expand)Author
2010-12-05nvfx: fixes after array textures mergeXavier Chantry
2010-12-02gallium: support for array textures and related changesRoland Scheidegger
2010-09-12nvfx: Move declaration before code.Vinson Lee
2010-09-05nvfx: switch to rules-ng-ng register headersLuca Barbieri
2010-09-05nvfx: pause occlusion queries during blitter usageLuca Barbieri
2010-09-05nvfx: support using blitter to copy depth/stencil resources, fix HeavenLuca Barbieri
2010-09-04nvfx: move 2D format selection logic to 2D codeLuca Barbieri
2010-09-04nvfx: fix swizzling of high bpp surfacesLuca Barbieri
2010-09-04nvfx: fix the temporary copying logic and add assertsLuca Barbieri
2010-09-04nvfx: allow nested blitter usage, fixing bug in clearLuca Barbieri
2010-08-28nvfx: Remove util_is_pot in favor of util_is_power_of_two.Vinson Lee
2010-08-23nvfx: Remove unnecessary headers.Vinson Lee
2010-08-21nvfx: Fix SCons build.Vinson Lee
2010-08-21nvfx: rewrite draw code and buffer codeLuca Barbieri
2010-08-21nvfx: new 2D: use a CPU copy for up to 4 pixels, up from 0Luca Barbieri
2010-08-21nvfx: new 2D: new render temporaries with resourcesLuca Barbieri
2010-08-21nvfx: new 2D: use new 2D engine in GalliumLuca Barbieri
2010-06-09nvfx: fix typo from gallium-msaa mergeBen Skeggs
2010-06-03gallium: rename clearRT / clearDS to clear_render_target / clear_depth_stencilRoland Scheidegger
2010-05-29nvfx: adapt to clear interface changesRoland Scheidegger
2010-05-17nouveau: adapt to interface changesRoland Scheidegger
2010-04-17nvfx: Remove unnecessary headers.Vinson Lee
2010-03-15nv30, nv40: unify nv[34]0_query.cLuca Barbieri